1970_Sackson_104_March 25.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_104_March 25.jpg
Title
1970_Sackson_104_March 25.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 25 MARCH
Wednesday in Holy Week 1970 84th day - 281 days to come
At lunch to Child Craft. Saw MAYRING (May play - England - 1968).
[diagram drawn of six rows each of 11 overlapping circles. Some points are labeled "A," "B," "C," or "D."]
The board consists
of 66 circles as
shown. Each played
has nine rings of
a proper size to
fit in the circles.
In a turn a
player may either
enter a ring or
move one already
entered. A ring,
in position "A"
could move to any
position "B."
When a piece
ring is hemmed
in by the opponent's rings so that it cannot move it is cap-
tured and removed.
If rings are connected as shown by the three circles marked
"C" ("D" id not connected to the two "C's") the entire group must be
hemmed in in order to be captured.
If a player repeats the same series of two moves three times
in a row, the ring or the group to which a ring belongs-
is captured and removed.
Bought a pegboard to use for CONSTANT CHALLENGE. Got an
1970 Child Craft Catalog.
Another scoring idea for DATA. If a player completes two lines
at the same time he scores twice the number total of
the number spaces in each row. (E.g. a lot of 3 and one of
5 completed at the same time scores 16 points.)
More work on WINDOW PAINS, checking out possibilities of
an unwanted solution.
BB picked up SERIOUS GAMES for me at the main Brentano's.
($5.95).
Wednesday in Holy Week 1970 84th day - 281 days to come
At lunch to Child Craft. Saw MAYRING (May play - England - 1968).
[diagram drawn of six rows each of 11 overlapping circles. Some points are labeled "A," "B," "C," or "D."]
The board consists
of 66 circles as
shown. Each played
has nine rings of
a proper size to
fit in the circles.
In a turn a
player may either
enter a ring or
move one already
entered. A ring,
in position "A"
could move to any
position "B."
When a piece
ring is hemmed
in by the opponent's rings so that it cannot move it is cap-
tured and removed.
If rings are connected as shown by the three circles marked
"C" ("D" id not connected to the two "C's") the entire group must be
hemmed in in order to be captured.
If a player repeats the same series of two moves three times
in a row, the ring or the group to which a ring belongs-
is captured and removed.
Bought a pegboard to use for CONSTANT CHALLENGE. Got an
1970 Child Craft Catalog.
Another scoring idea for DATA. If a player completes two lines
at the same time he scores twice the number total of
the number spaces in each row. (E.g. a lot of 3 and one of
5 completed at the same time scores 16 points.)
More work on WINDOW PAINS, checking out possibilities of
an unwanted solution.
BB picked up SERIOUS GAMES for me at the main Brentano's.
($5.95).
Item sets