1970_Sackson_072_February 21.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_072_February 21.jpg
Title
1970_Sackson_072_February 21.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
SATURDAY 21 FEBRUARY
Ember Day 1970 52nd day - 313 days to come
Rcd. Vol. 1, No. 2 of R7 DISPATCH, the local IFW publication.
Wrote letters to: Pierre Berloquin
Michael Trombetta
Stephen K. Howard
Alister William Macintyre
Gary Silver
Played SEARCH with Dana & BB using the 11 new cards. Good except
that by luck the object could be discovered quickly. Having
2 or 3 objects would remedy this.
Another intermediate version. Ordinary cards call only for
the amount. The 11 choice cards call for exposing cards for all
to see.
Pretty much decided to allow only two cards to be exchanged
in place of asking for information.
(cont. from 2/22) [2/26]
board is used the largest space that can be surrounded
is 11 spaces. If no edge is involved any number of spaces
can be surrounded (but Jerry says it is difficult). Scoring
is as in GO. 2, 3, or 4 can play and Jerry didn't
mention any differences in play.
[diagram drawn to right of circle, with drawings of "wires" connecting to the circle at N, E, S, and W marks on circle.]
CHIMP-CHAMP:- Each player has
a wire with twists in it and a
handle at one end. The other end
is rested on a container. Players
loop a monkey (from BARREL OF MONKEYS)
on their wire and can manipulate it
into the container. A die is included
with 4 faces representing the colors of the
(up to) 4 players and 2 faces saying "all." If a color is
thrown that players tries to bring a monkey in. If "all"
comes up then all try and first in stays. First to get in
a set number wins.
COMMODITY. There are cards for six each of 4 different com-
modities. A card lists the normal value of the four
[sidebar with text:
"Metals - 1000
Grains - 800
Livestock - 600
Generals - 400"]
commodities. A die with faces (1 UP, 2 UP, 3 UP,
1 DN., 2 DN., 3 DN.) causes prices to fluctuate (but
always starting from the normal value I thinks).
Another die has numbers 1 to 6 but I can't
remember what it is for. There is also a 52
card deck which, among other things, forces
a player to sell his holdings in a commodity, unless he
has a corner (all of that commodity).
It doesn't seem too different as a game (didn't get all
of the details) but he had an attractive circular stand
for holding all the equipment, which he vacuum
(cont. on 2/20)
Ember Day 1970 52nd day - 313 days to come
Rcd. Vol. 1, No. 2 of R7 DISPATCH, the local IFW publication.
Wrote letters to: Pierre Berloquin
Michael Trombetta
Stephen K. Howard
Alister William Macintyre
Gary Silver
Played SEARCH with Dana & BB using the 11 new cards. Good except
that by luck the object could be discovered quickly. Having
2 or 3 objects would remedy this.
Another intermediate version. Ordinary cards call only for
the amount. The 11 choice cards call for exposing cards for all
to see.
Pretty much decided to allow only two cards to be exchanged
in place of asking for information.
(cont. from 2/22) [2/26]
board is used the largest space that can be surrounded
is 11 spaces. If no edge is involved any number of spaces
can be surrounded (but Jerry says it is difficult). Scoring
is as in GO. 2, 3, or 4 can play and Jerry didn't
mention any differences in play.
[diagram drawn to right of circle, with drawings of "wires" connecting to the circle at N, E, S, and W marks on circle.]
CHIMP-CHAMP:- Each player has
a wire with twists in it and a
handle at one end. The other end
is rested on a container. Players
loop a monkey (from BARREL OF MONKEYS)
on their wire and can manipulate it
into the container. A die is included
with 4 faces representing the colors of the
(up to) 4 players and 2 faces saying "all." If a color is
thrown that players tries to bring a monkey in. If "all"
comes up then all try and first in stays. First to get in
a set number wins.
COMMODITY. There are cards for six each of 4 different com-
modities. A card lists the normal value of the four
[sidebar with text:
"Metals - 1000
Grains - 800
Livestock - 600
Generals - 400"]
commodities. A die with faces (1 UP, 2 UP, 3 UP,
1 DN., 2 DN., 3 DN.) causes prices to fluctuate (but
always starting from the normal value I thinks).
Another die has numbers 1 to 6 but I can't
remember what it is for. There is also a 52
card deck which, among other things, forces
a player to sell his holdings in a commodity, unless he
has a corner (all of that commodity).
It doesn't seem too different as a game (didn't get all
of the details) but he had an attractive circular stand
for holding all the equipment, which he vacuum
(cont. on 2/20)
Item sets