1970_Sackson_047_January 27.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_047_January 27.jpg
Title
1970_Sackson_047_January 27.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
Tuesday 27 January 1970
27th day - 338 days to come
NOST-ALGIA #115 came with letter from Bob Lauzon.
AGOG will be reviewed in Feb. issue.
Rcd. letter from Paul Yearent (who once wrote to Whitman
& to me about FOCUS). He found an error in the illustra-
tive game of CROSSINGS.
To Felicia's. Brought MARLBORO COUNTRY to her. She called
Dan with the idea of my bringing it to them and showing it. He
was busy. Jerry is completing the presentation to Braniff
which will be some time in February. (GO SEE)
Felicia got a call from an outfit in Boston. They are
thinking of marketing a PUZZLE which consists (I think - I
was on the phone too but the fellow was more interested in
sales potential than the originality or merit of the puzzle)
of 8 cubes which are held together magnetically. Felicia
will probably go there Thursday, getting all expenses and $150.
She had descriptive material on 3 games from :
{Dixie Games
{Rte. 1, Box 546
{Longwood, Fla. 32750
LIFT OFF:- There is a 12x12 vinyl board. Each player has
5 ships (Destroyer-1pt., Battleship - 2 pts., submarine - 3 pts.,
Aircraft Carrier - 4 pts., Polaris Submarine - 5 pts.). These are
also in vinyl so that they stick. Players place their ships so
that they all adjoin at least diagonally. Players in turn
move a missile. (Is only one used or does each player have one?
And where is it/they started?) They can choose to throw
one or two dice and then move according to the throw. With
2 dice the moves are at right angles. When land on opponent's
ship it is captured. When player's 5 ships are sunk he is out.
Most points wins, 2 to 5 can play.
HOT ROD:- A car racing game. Primarily luck.
NOAH'S ARK:- A children's game. Move around a path collecting
animal cards.
Saw FREEDOM - by E. Gibson (a black teacher). A path game
played with dice. Get some kind of "merit (tho that isn't the name)
points" for answering questions on black history. When get a
needed amount of points can move to the "freedom trail".
Win when reach the end of it. (Very rough idea.)
To Brian & John Blake's apt. (155 E. 38th St. Apt 18A) to
pick up Harry Lorayne's book. Had supper there.
Alan Levison [Levisan?] (see 1/26) called. His collection didn't seem to have any-
thing in it that would interest me. I told him I would try
to pick up a copy of 007 UNDERWATER BATTLE (Tri-ang) when I
am in England this Spring.
Sent the letter to Matt Suell Games thanking them for SUDDEN DEATH FOOTBALL.
(cont. on 1/25)
27th day - 338 days to come
NOST-ALGIA #115 came with letter from Bob Lauzon.
AGOG will be reviewed in Feb. issue.
Rcd. letter from Paul Yearent (who once wrote to Whitman
& to me about FOCUS). He found an error in the illustra-
tive game of CROSSINGS.
To Felicia's. Brought MARLBORO COUNTRY to her. She called
Dan with the idea of my bringing it to them and showing it. He
was busy. Jerry is completing the presentation to Braniff
which will be some time in February. (GO SEE)
Felicia got a call from an outfit in Boston. They are
thinking of marketing a PUZZLE which consists (I think - I
was on the phone too but the fellow was more interested in
sales potential than the originality or merit of the puzzle)
of 8 cubes which are held together magnetically. Felicia
will probably go there Thursday, getting all expenses and $150.
She had descriptive material on 3 games from :
{Dixie Games
{Rte. 1, Box 546
{Longwood, Fla. 32750
LIFT OFF:- There is a 12x12 vinyl board. Each player has
5 ships (Destroyer-1pt., Battleship - 2 pts., submarine - 3 pts.,
Aircraft Carrier - 4 pts., Polaris Submarine - 5 pts.). These are
also in vinyl so that they stick. Players place their ships so
that they all adjoin at least diagonally. Players in turn
move a missile. (Is only one used or does each player have one?
And where is it/they started?) They can choose to throw
one or two dice and then move according to the throw. With
2 dice the moves are at right angles. When land on opponent's
ship it is captured. When player's 5 ships are sunk he is out.
Most points wins, 2 to 5 can play.
HOT ROD:- A car racing game. Primarily luck.
NOAH'S ARK:- A children's game. Move around a path collecting
animal cards.
Saw FREEDOM - by E. Gibson (a black teacher). A path game
played with dice. Get some kind of "merit (tho that isn't the name)
points" for answering questions on black history. When get a
needed amount of points can move to the "freedom trail".
Win when reach the end of it. (Very rough idea.)
To Brian & John Blake's apt. (155 E. 38th St. Apt 18A) to
pick up Harry Lorayne's book. Had supper there.
Alan Levison [Levisan?] (see 1/26) called. His collection didn't seem to have any-
thing in it that would interest me. I told him I would try
to pick up a copy of 007 UNDERWATER BATTLE (Tri-ang) when I
am in England this Spring.
Sent the letter to Matt Suell Games thanking them for SUDDEN DEATH FOOTBALL.
(cont. on 1/25)
Item sets