1969_Sackson_378_December 24.jpg
Creator
Sid Sackson
Date
1969
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1969_Sackson_378_December 24.jpg
Title
1969_Sackson_378_December 24.jpg
Creator
Sid Sackson
Date
1969
Type
image
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Language
English
Coverage
1969
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 24 DECEMBER 1969
358th day - 7 days to come
Had an idea for another possible game for Enjay; tentative name POINT: Have 64 cardboard squares, 16 each of 4 colors. In each set 4 of the pcs. have arrows pointing in 4 directions, 4 in 3 directions, 4 in 2 directions (or possibly eliminate the 4 directions and have 4 each of the two possible arrangement of 2 arrows), and 4 in 1 direction. These are placed at random on a checkerboard.
If 4 play each takes one color. If 3 play each takes one color and one is left to be captured but not belonging to any player. If 2 play each takes 2 colors.
Players in turn capture an opponent's pc. that is pointed to by one of their arrows, with no intervening pcs. The capturing pc. does not move. A player may, instead of capturing, turn one of his pcs. a quarter turn clockwise. When no further pcs. can be captured each player also scores his own remaining pcs.
A pc. with one arrow scores 4 pts., 2 arrows score 3 points, 3 arrows - 2 points, 4 arrows - 1 point.
Another idea for a an Enjay game. Have 64 cardboard pcs. with 4 squares, one being colored. There are 4 different colors, 16 of each. Two play. The pcs. are turned face down and players take one at a time and play them. The second must be adjoined to an edge of the first; then the 3rd and 4th placed so that a 2x2 square is formed. Then a piece is placed next to one of the original 4. Then in turn pcs. are placed at either end of the ring until 12 pcs. have been placed in a completed ring around the original 4. Then in a similar way another ring of 20 is formed, and finally a ring of 28, ending up with an 8x8 square. One player goes first in the inside square and the outer ring; the other in the 2 intermediate rings.
The Colored squares of the same color cannot be placed next to each other, even diagonally.
Object is for one player to form as direct a path as possible between two opposite sides of the board while the other tries to get a direct path between the other 2. Afte Colored spaces are blocks.
As soon as each square is completed each player finds his shortest path and counts the number of spaces in it. The player with the shorter, if there is one, scores the difference in the number of spaces.
(Rough idea, will have be developed.) GAME:
The 10 copies of AGOG I ordered last time I saw Fabio came, in pretty good condition. (This makes 50 I have to pay for.)
BB gave a copy to Anne who works in Crest supermarket and who has two daughters who like games
(cont. on 12/20)
358th day - 7 days to come
Had an idea for another possible game for Enjay; tentative name POINT: Have 64 cardboard squares, 16 each of 4 colors. In each set 4 of the pcs. have arrows pointing in 4 directions, 4 in 3 directions, 4 in 2 directions (or possibly eliminate the 4 directions and have 4 each of the two possible arrangement of 2 arrows), and 4 in 1 direction. These are placed at random on a checkerboard.
If 4 play each takes one color. If 3 play each takes one color and one is left to be captured but not belonging to any player. If 2 play each takes 2 colors.
Players in turn capture an opponent's pc. that is pointed to by one of their arrows, with no intervening pcs. The capturing pc. does not move. A player may, instead of capturing, turn one of his pcs. a quarter turn clockwise. When no further pcs. can be captured each player also scores his own remaining pcs.
A pc. with one arrow scores 4 pts., 2 arrows score 3 points, 3 arrows - 2 points, 4 arrows - 1 point.
Another idea for a an Enjay game. Have 64 cardboard pcs. with 4 squares, one being colored. There are 4 different colors, 16 of each. Two play. The pcs. are turned face down and players take one at a time and play them. The second must be adjoined to an edge of the first; then the 3rd and 4th placed so that a 2x2 square is formed. Then a piece is placed next to one of the original 4. Then in turn pcs. are placed at either end of the ring until 12 pcs. have been placed in a completed ring around the original 4. Then in a similar way another ring of 20 is formed, and finally a ring of 28, ending up with an 8x8 square. One player goes first in the inside square and the outer ring; the other in the 2 intermediate rings.
The Colored squares of the same color cannot be placed next to each other, even diagonally.
Object is for one player to form as direct a path as possible between two opposite sides of the board while the other tries to get a direct path between the other 2. Afte Colored spaces are blocks.
As soon as each square is completed each player finds his shortest path and counts the number of spaces in it. The player with the shorter, if there is one, scores the difference in the number of spaces.
(Rough idea, will have be developed.) GAME:
The 10 copies of AGOG I ordered last time I saw Fabio came, in pretty good condition. (This makes 50 I have to pay for.)
BB gave a copy to Anne who works in Crest supermarket and who has two daughters who like games
(cont. on 12/20)
Item sets