1969_Sackson_310_October 17.jpg
Creator
Sid Sackson
Date
1969
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1969_Sackson_310_October 17.jpg
Title
1969_Sackson_310_October 17.jpg
Creator
Sid Sackson
Date
1969
Type
image
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Language
English
Coverage
1969
Rights
The Strong, Rochester, New York.
transcription
9/28
9/27
FRIDAY 17 OCTOBER
1969 290th day - 75 days to come
Diane Jaust called. She liked the pictures. Decided to
use one of BB & me playing PATTERNS. Will have
500 made up and will send them to the Women's page
editors of newspapers around the country, together
with a story on me.
She got together with Jan Rotchstein and Jack Davis
of Pierce Promotions. They were quiet enthousiastic about
A GAMUT OF GAMES. They will send copies of it to the
various syndicates together with a story on the book
and just a mention of my 3M games. Jan knows
the woman's page editor at the N.Y. Times and will
probably be able to place a story there.
Bought 8 jiffy bags, actually "jet-pack bag #4",
for sending books thru the mail.
To Arthur's after work with copies of A GAMUT OF GAMES
for Arthur and Wald. They were impressed. While
having coffee showed them CHANGE CHANGE.
They showed me two versions of ALCHEMY.
(small version.) The 8 cards of one black house and the 8
of one red house are shuffled together (the other half
of the deck not being used). A player (2 play) cuts the deck
and the house he cuts determines the one he uses. The
card cut is the first one he must move. The cards are
then reshuffled and laid out in two rows as shown.
[diagram of 2 rows of 8 cards each]
The player who did the cutting
moves the card cut. A move
can be a combining move or
a jump to an empty space.
Combinations can be made between cards of the same
or adjacent rank and also between corresponding majors
and minors. Combinations can be made with oppos-
ing cards or (altho this is usually not desireable) with your
own.
Combinations are made by moving your card (or pile)
to a proper card in an orthogonal straight line with no
cards between, or to a card which is at another corner
of an empty rectangle.
Combinations can be also be made by jumping over one
or more of your own cards in an unbroken row. Some empty
spaces can be passed over at the start of the jump but not
at the end. Enemy cards cannot be passed over.
Jumping to an empty space is the same as jumping to
combine except that the first empty space reached must be
landed in. The layout is considered extended one space
at each end (as shown by dotted lines) for purposes of jump-
ing. (Jumping, of course, can only be done laterally.)
(For example):- The first player cuts the "P[circle]". He must move
it first and can move to combine with the opponent's "P[trapezoid]".
(cont. 9/28)
9/27
FRIDAY 17 OCTOBER
1969 290th day - 75 days to come
Diane Jaust called. She liked the pictures. Decided to
use one of BB & me playing PATTERNS. Will have
500 made up and will send them to the Women's page
editors of newspapers around the country, together
with a story on me.
She got together with Jan Rotchstein and Jack Davis
of Pierce Promotions. They were quiet enthousiastic about
A GAMUT OF GAMES. They will send copies of it to the
various syndicates together with a story on the book
and just a mention of my 3M games. Jan knows
the woman's page editor at the N.Y. Times and will
probably be able to place a story there.
Bought 8 jiffy bags, actually "jet-pack bag #4",
for sending books thru the mail.
To Arthur's after work with copies of A GAMUT OF GAMES
for Arthur and Wald. They were impressed. While
having coffee showed them CHANGE CHANGE.
They showed me two versions of ALCHEMY.
(small version.) The 8 cards of one black house and the 8
of one red house are shuffled together (the other half
of the deck not being used). A player (2 play) cuts the deck
and the house he cuts determines the one he uses. The
card cut is the first one he must move. The cards are
then reshuffled and laid out in two rows as shown.
[diagram of 2 rows of 8 cards each]
The player who did the cutting
moves the card cut. A move
can be a combining move or
a jump to an empty space.
Combinations can be made between cards of the same
or adjacent rank and also between corresponding majors
and minors. Combinations can be made with oppos-
ing cards or (altho this is usually not desireable) with your
own.
Combinations are made by moving your card (or pile)
to a proper card in an orthogonal straight line with no
cards between, or to a card which is at another corner
of an empty rectangle.
Combinations can be also be made by jumping over one
or more of your own cards in an unbroken row. Some empty
spaces can be passed over at the start of the jump but not
at the end. Enemy cards cannot be passed over.
Jumping to an empty space is the same as jumping to
combine except that the first empty space reached must be
landed in. The layout is considered extended one space
at each end (as shown by dotted lines) for purposes of jump-
ing. (Jumping, of course, can only be done laterally.)
(For example):- The first player cuts the "P[circle]". He must move
it first and can move to combine with the opponent's "P[trapezoid]".
(cont. 9/28)
Item sets