1969_Sackson_291_September 28.jpg
Creator
Sid Sackson
Date
1969
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1969_Sackson_291_September 28.jpg
Title
1969_Sackson_291_September 28.jpg
Creator
Sid Sackson
Date
1969
Type
image
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Language
English
Coverage
1969
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 28 SEPTEMBER 1969
Seventeenth Sunday after Trinity
Succoth - First Day of Tabernacles
271st day - 94 days to come
Finished the column for S & T with reviews of RISK;
TWIXT; SWAHILI; TRI-NIM; LOGI-QUAD;
DECISIONS, DECISIONS and short mentions on ACQUIRE
BAZAAR, and MONAD. Ran 2450 words instead of the
1800 Jim asked for.
Fay Baker called and BB spoke to her.
(cont. from 10/17) [10/17]
He can also jump to the empty space at either end of
his line. He could also jump to combine with either his SO or
his KO. (If this has been covered he can move any other)
The next player then must move his S (the companion card
to the one cut). This could combine with the CO, or could jump
to the right, but could not move one space to the left.
The last player to move wins. If both have a position where
they can continually jump their own cards without being able
to stop each other, it is a draw. (At first they said that in this
situation it is the player who has more cards in his piles is the winner.
We decided to eliminate this as detracting from the true
aim of the game.)
(Large version) This is the same game as 7/10/69 with the following
changes and clarifications.
The unused half of deck is shuffled and two cards are
dealt face down to each, after which, the 4 face down
cards in the field are dealt. For his first two moves each
player turns up one of his face down cards and must
move that card, even if the same card must be moved twice.
For the first two moves a card can be moved one space
in any orthogonal direction into an empty space. Majors, if
next to an empty space, can be so moved as well as minors.
In forced combinations the player must combine with the
lowest card he can use and with a choice of cards to
cover must cover the lowest (as previously stated by Wald).
The lowest minor a player has on the board (M, C, S, V)
has the same power of multiple combination that the highest
major has.
Rcd. Vol. 4, No. 18 of THE GAMESLETTER.Had a flyer for
the Wff 'N Proof line, A GUIDE TO FAIRY CHESS, and a "Fun
& Games" booklet with all the 3M games.
Had ads for ASSASSIN: (35 [cents]) and GALACTIC DIPLOMACY
($1.00).
Claude called me at Arthur's. Jules Cooper hadn't taken
SAMMY THE SWINGING DRAGON or EGGHEAD POKER but he had
been very helpful and encouraging. Claude told him that
(cont. on 9/27)
Seventeenth Sunday after Trinity
Succoth - First Day of Tabernacles
271st day - 94 days to come
Finished the column for S & T with reviews of RISK;
TWIXT; SWAHILI; TRI-NIM; LOGI-QUAD;
DECISIONS, DECISIONS and short mentions on ACQUIRE
BAZAAR, and MONAD. Ran 2450 words instead of the
1800 Jim asked for.
Fay Baker called and BB spoke to her.
(cont. from 10/17) [10/17]
He can also jump to the empty space at either end of
his line. He could also jump to combine with either his SO or
his KO. (If this has been covered he can move any other)
The next player then must move his S (the companion card
to the one cut). This could combine with the CO, or could jump
to the right, but could not move one space to the left.
The last player to move wins. If both have a position where
they can continually jump their own cards without being able
to stop each other, it is a draw. (At first they said that in this
situation it is the player who has more cards in his piles is the winner.
We decided to eliminate this as detracting from the true
aim of the game.)
(Large version) This is the same game as 7/10/69 with the following
changes and clarifications.
The unused half of deck is shuffled and two cards are
dealt face down to each, after which, the 4 face down
cards in the field are dealt. For his first two moves each
player turns up one of his face down cards and must
move that card, even if the same card must be moved twice.
For the first two moves a card can be moved one space
in any orthogonal direction into an empty space. Majors, if
next to an empty space, can be so moved as well as minors.
In forced combinations the player must combine with the
lowest card he can use and with a choice of cards to
cover must cover the lowest (as previously stated by Wald).
The lowest minor a player has on the board (M, C, S, V)
has the same power of multiple combination that the highest
major has.
Rcd. Vol. 4, No. 18 of THE GAMESLETTER.Had a flyer for
the Wff 'N Proof line, A GUIDE TO FAIRY CHESS, and a "Fun
& Games" booklet with all the 3M games.
Had ads for ASSASSIN: (35 [cents]) and GALACTIC DIPLOMACY
($1.00).
Claude called me at Arthur's. Jules Cooper hadn't taken
SAMMY THE SWINGING DRAGON or EGGHEAD POKER but he had
been very helpful and encouraging. Claude told him that
(cont. on 9/27)
Item sets