1969_Sackson_253_August 21.jpg
Creator
Sid Sackson
Date
1969
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1969_Sackson_253_August 21.jpg
Title
1969_Sackson_253_August 21.jpg
Creator
Sid Sackson
Date
1969
Type
image
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Language
English
Coverage
1969
Rights
The Strong, Rochester, New York.
transcription
Thursday 21 August 1969
Hawaii Proclaimed 50th State 1959 233rd day - 132 days to come
To Pierce Promotions. Spoke to Jan Rotchstien and Jack Davis.
We decided it would be easier for me to deliver the games
to Martin Gardner so I took ACQUIRE, BAZAAR, MONAD, &
VENTURE. Jan also gave me another set of the 4 for myself.
Jan said that the November TEEN magazine would have
an article on games and would feature MONAD and FOIL,
among others.
The New York Times will be having an article on games
sometime this fall. I asked Jan to let me know when it ap-
pears. She said she would.
To Random House. Went completely thru the blueprints.
Found an error in the table of contents concerning NETWORK
and in the scoring of DOMINO BEAD GAME. Barbara teased
me about it but Bill said I was well under the allowance
for Author's Alterations.
Bill gave me a color proof of the jacket of
A GAMUT OF GAMES. Looks good.
To Felicia's and she took me to supper.
Looked at a game CAMBA. There are six
large cups, the insides painted in four
different colors - 1 each - and two in white.
The small cups are similarly colored.
Players [crossout] take turns placing the
small cups in the large, so that only the
player setting them up knows the connection
between the color in the small and large cups.
Each player has a set of four cards of the 4 colors. After
the set up each player chooses one color card (when 4 or
3 play - 2 cards when 2 play) and keeps it secret.
Each player then chooses a cup, the player making
the setup last. (This is when 4 play. There are changes
for 3 or 2 that I don't precisely know.) Then, starting
with the player who made the setup, the players in turn
try to arrange a trade, if they wish, and can find
someone to trade with.
After all the trading, a player moves one space
forward along a track if he has a [crossout] large cup that
matches his chosen card; stays put if he has another
color; and move back if he has a white cup.
Win by reaching 2nd of track, or if [crossout] a player
is forced back to the minus end the one furthest ahead
wins. In case of tie play another round.
(Fairly complete idea.) I told Felicia that while the
concept was fairly original, there was no real build up
of interest.
Took home a copy of Ed Raskin's new rules for
SHOW BUSINESS. Also a copy of the changes in SUBWAY. (He
didn't give me credit for my suggestions.)
(cont. on 8/20)
Hawaii Proclaimed 50th State 1959 233rd day - 132 days to come
To Pierce Promotions. Spoke to Jan Rotchstien and Jack Davis.
We decided it would be easier for me to deliver the games
to Martin Gardner so I took ACQUIRE, BAZAAR, MONAD, &
VENTURE. Jan also gave me another set of the 4 for myself.
Jan said that the November TEEN magazine would have
an article on games and would feature MONAD and FOIL,
among others.
The New York Times will be having an article on games
sometime this fall. I asked Jan to let me know when it ap-
pears. She said she would.
To Random House. Went completely thru the blueprints.
Found an error in the table of contents concerning NETWORK
and in the scoring of DOMINO BEAD GAME. Barbara teased
me about it but Bill said I was well under the allowance
for Author's Alterations.
Bill gave me a color proof of the jacket of
A GAMUT OF GAMES. Looks good.
To Felicia's and she took me to supper.
Looked at a game CAMBA. There are six
large cups, the insides painted in four
different colors - 1 each - and two in white.
The small cups are similarly colored.
Players [crossout] take turns placing the
small cups in the large, so that only the
player setting them up knows the connection
between the color in the small and large cups.
Each player has a set of four cards of the 4 colors. After
the set up each player chooses one color card (when 4 or
3 play - 2 cards when 2 play) and keeps it secret.
Each player then chooses a cup, the player making
the setup last. (This is when 4 play. There are changes
for 3 or 2 that I don't precisely know.) Then, starting
with the player who made the setup, the players in turn
try to arrange a trade, if they wish, and can find
someone to trade with.
After all the trading, a player moves one space
forward along a track if he has a [crossout] large cup that
matches his chosen card; stays put if he has another
color; and move back if he has a white cup.
Win by reaching 2nd of track, or if [crossout] a player
is forced back to the minus end the one furthest ahead
wins. In case of tie play another round.
(Fairly complete idea.) I told Felicia that while the
concept was fairly original, there was no real build up
of interest.
Took home a copy of Ed Raskin's new rules for
SHOW BUSINESS. Also a copy of the changes in SUBWAY. (He
didn't give me credit for my suggestions.)
(cont. on 8/20)
Item sets