1969_Sackson_211_July 10.jpg
Creator
Sid Sackson
Date
1969
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1969_Sackson_211_July 10.jpg
Title
1969_Sackson_211_July 10.jpg
Creator
Sid Sackson
Date
1969
Type
image
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Language
English
Coverage
1969
Rights
The Strong, Rochester, New York.
transcription
7/4
THURSDAY 10 JULY
1969 191st day - 174 days to come
Finished and sent the letter to Lech.
Arthur & Wald over for supper. Showed them THE RIGHT CONNECTIONS
and they were moderately interested.
They showed me another HIGH DECK PUZZLE. One card is out
to determine 12 cards that finally will be used. The
house of the cut card determines the house that all the
cards of which will be used. The rank of the cut card
is used for determining 4 corner cards of a different
colored house ([flower shape] & [right arrow], [circle] & [trapezoid shape]). The rank of the cut
card is used, then the next lower of the same hier-
archy, then the next lowest of the other hierarchy, and
finally the next lower of that hierarchy. (For example, if
P[flower shape] is cut all the [flower shape]s are used and also these four
[right arrow]s P, F, M, V.)
After the card is seen the deck is reshuffled adn
dealt face up into an 8 x 4 layout. All except the 12
chosen cards are removed. The four cards of the second
house are moved to the nearest corners and if these are
occuppied the corner card is exchanged with the card
moving to the corner.
Play then is made by combining cards of the same
or adjacents ranks or corresponding majors & minors. Cards
next to each other orthogonally (without other cards between)
or at corners of an otherwise empty rectangle can be combined.
Cards can be placed on the corner cards but the corners
cannot be moved until the end when the game is finished
(if the player is successful) by taking one corner and
moving it around, either clockwise or counter-clockwise
to pick up the other three corners.
They showed me another version of ALCHEMY. (Their names, of
course, are used over and over again.)
[diagram of 8 x 8 grid, some spaces marked with letters/circles and some with letters/trapezoids]
The cards as shown are layed
out in the spaces of an imag-
inary 8 x 8 layout. The shaded
rectangles represent facedown
cards.
Players in turn make a move
until a player has no remaining
move, in which case he loses.
Each player for his first
move only may, if he wishes,
move one of him minor cards one
space orthogonally to an empty
space.
Moves otherwise are either:-
Combining moves which are made
according to the rules (see above
game) of position and rank. Players
can move their card onto
(cont. on 7/4)
THURSDAY 10 JULY
1969 191st day - 174 days to come
Finished and sent the letter to Lech.
Arthur & Wald over for supper. Showed them THE RIGHT CONNECTIONS
and they were moderately interested.
They showed me another HIGH DECK PUZZLE. One card is out
to determine 12 cards that finally will be used. The
house of the cut card determines the house that all the
cards of which will be used. The rank of the cut card
is used for determining 4 corner cards of a different
colored house ([flower shape] & [right arrow], [circle] & [trapezoid shape]). The rank of the cut
card is used, then the next lower of the same hier-
archy, then the next lowest of the other hierarchy, and
finally the next lower of that hierarchy. (For example, if
P[flower shape] is cut all the [flower shape]s are used and also these four
[right arrow]s P, F, M, V.)
After the card is seen the deck is reshuffled adn
dealt face up into an 8 x 4 layout. All except the 12
chosen cards are removed. The four cards of the second
house are moved to the nearest corners and if these are
occuppied the corner card is exchanged with the card
moving to the corner.
Play then is made by combining cards of the same
or adjacents ranks or corresponding majors & minors. Cards
next to each other orthogonally (without other cards between)
or at corners of an otherwise empty rectangle can be combined.
Cards can be placed on the corner cards but the corners
cannot be moved until the end when the game is finished
(if the player is successful) by taking one corner and
moving it around, either clockwise or counter-clockwise
to pick up the other three corners.
They showed me another version of ALCHEMY. (Their names, of
course, are used over and over again.)
[diagram of 8 x 8 grid, some spaces marked with letters/circles and some with letters/trapezoids]
The cards as shown are layed
out in the spaces of an imag-
inary 8 x 8 layout. The shaded
rectangles represent facedown
cards.
Players in turn make a move
until a player has no remaining
move, in which case he loses.
Each player for his first
move only may, if he wishes,
move one of him minor cards one
space orthogonally to an empty
space.
Moves otherwise are either:-
Combining moves which are made
according to the rules (see above
game) of position and rank. Players
can move their card onto
(cont. on 7/4)
Item sets