1969_Sackson_205_July 04.jpg
Creator
Sid Sackson
Date
1969
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1969_Sackson_205_July 04.jpg
Title
1969_Sackson_205_July 04.jpg
Creator
Sid Sackson
Date
1969
Type
image
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Language
English
Coverage
1969
Rights
The Strong, Rochester, New York.
transcription
FRIDAY 4 JULY
Independence Day 1969 185th day - 180 days to come
Tried to fix the text of LINES OF ACTION to the position of
the diagrams. Impossible. Made a layout of the way
it can be done without scrapping the lines of type.
Went thru the entire book and found a few other
relatively minor corrections.
Filed some letters and also the game SENSITIVITY in the
Party Games Folder.
Martin called to invite us for supper tomorrow.
(cont. from 7/10) [7/10]
one of their own cards, one of their opponent's, or onto
one of the face down cards (which are wild as far as
rank is concerned).
Jumping moves. A player may jump over one or more
of his own pieces cards which are next to each other in
an orthagonal straight line before starting the jump
but must land on the next space after his own card (or
cards). This space may be empty or filled by an enemy
card*, or a face-down card. The jump may also end by combining with own card*.
The highest major card the player has has the power
of combining with a series of enemy cards in one
turn, if the positioning is correct. (K at beginning - until covered.)
A player is compelled to combine with an enemy card
if such a move is available. If more than one is avail-
able he must move with the lowest card that can com-
bine, minors being below majors. (Wald said that if a card
can combine with a choice of enemy cards the lowest
must be covered, but Arthur later said this wasn't necess-
ary and that the player can choose in this case.)
They told me that Pelham Burn informed them that he
would have a 3 page article on POWER in PACE
Magazine soon. Didn't say anything about the article
in which I was supposed to appear.
(*) The card landed on after a jump must be proper for com-
bining.
Independence Day 1969 185th day - 180 days to come
Tried to fix the text of LINES OF ACTION to the position of
the diagrams. Impossible. Made a layout of the way
it can be done without scrapping the lines of type.
Went thru the entire book and found a few other
relatively minor corrections.
Filed some letters and also the game SENSITIVITY in the
Party Games Folder.
Martin called to invite us for supper tomorrow.
(cont. from 7/10) [7/10]
one of their own cards, one of their opponent's, or onto
one of the face down cards (which are wild as far as
rank is concerned).
Jumping moves. A player may jump over one or more
of his own pieces cards which are next to each other in
an orthagonal straight line before starting the jump
but must land on the next space after his own card (or
cards). This space may be empty or filled by an enemy
card*, or a face-down card. The jump may also end by combining with own card*.
The highest major card the player has has the power
of combining with a series of enemy cards in one
turn, if the positioning is correct. (K at beginning - until covered.)
A player is compelled to combine with an enemy card
if such a move is available. If more than one is avail-
able he must move with the lowest card that can com-
bine, minors being below majors. (Wald said that if a card
can combine with a choice of enemy cards the lowest
must be covered, but Arthur later said this wasn't necess-
ary and that the player can choose in this case.)
They told me that Pelham Burn informed them that he
would have a 3 page article on POWER in PACE
Magazine soon. Didn't say anything about the article
in which I was supposed to appear.
(*) The card landed on after a jump must be proper for com-
bining.
Item sets