1969_Sackson_191_June 20.jpg
Creator
Sid Sackson
Date
1969
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1969_Sackson_191_June 20.jpg
Title
1969_Sackson_191_June 20.jpg
Creator
Sid Sackson
Date
1969
Type
image
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Language
English
Coverage
1969
Rights
The Strong, Rochester, New York.
transcription
6/19
6/15
6/14
FRIDAY 20 JUNE 1969
171st day - 194 days to come
[Diagram of a 4 x 6 grid. Every square is populated with either a black circle or a white circle. 12 circles of each color.]
Those Thought of using the diagram as shown for setting
up the pieces for TEMPO. Played around with it and seems
O.K. It seems definitely to end the bias in favor of the
first player. If anything, the second player seems to have
the edge. Also decided to eliminate the use of priveledge. It is
difficult to see a chance to use it before it is necessary; then it is too
late to add much to the game.
Stan Harris called. They are going to use TAKE-5 in my original form.
Sending me a contracy today.
Felicia called. A reporter from Popular Mechanics POPULAR MECHANICS MECHANICS ILLUSTRATED wants
to interview her about games. She told him about me and he wants
to meet me. Appointment for Wednesday afternoon at her office.
She is waiting for Bill Garrity, but with slowdown at the airport she
is not sure if he'll make it. She wants to show him some things for
Schaper.
M.B. turned down TOTTER but they are still very much interested
in PITFALL.
Robert White (the inventor of DYNAMITE will be sending her one
game a month. He had an arrangement with Parker to send them a game
every two months, but they never took any. It is coming to an end but he
won't renew it.
Told her of the contracts for TAM-BIT and TAKE-5. She was pleased.
To Arthur's after work. Wald there too.
Showed them TEMPO, INTERPLAY, and ODD OR EVEN. They cared for them in that order, but weren't crazy about any of them.
They showed me a new version of PARIS. when 3 play the 32 card
High Deck is used. Three rounds are played with each player in turn
playing with a dummy accross from him. Each player is dealt 2 cards
and two are placed face down for the dummy. The player to the
dummy's right leads to the first trick. Then the dummy
is opened and a card played from it, etc. House has no
bearing and there is never a necessity to follow the lead.
The highest card of the hierarchy led (minor or major)
wins the trick. If a tie, first led wins.
A "revolution" is playing the companion minor to the last
preceding card, if that one was winning the trick so far. A
"suppression" is a similar playing of a major on a minor. This can
be repeated. Thus a trick can consist of S-P-S-P any houses
(any mixture of houses) and is won by the final priest.
The hand is finish At the beginning of the game 4 cards are
placed face up on the table. After a trick the winner takes
any one of those into his hand. Another is faced from the
deck and the next player chooses one. Etc.
The game is over when a trick is won by a "revolution" or
"suppression". If not won in this way the player (or team)
taking the last trick wins.
Only the winner (or winning team) scores. The first
(cont. on 6/19)
6/15
6/14
FRIDAY 20 JUNE 1969
171st day - 194 days to come
[Diagram of a 4 x 6 grid. Every square is populated with either a black circle or a white circle. 12 circles of each color.]
Those Thought of using the diagram as shown for setting
up the pieces for TEMPO. Played around with it and seems
O.K. It seems definitely to end the bias in favor of the
first player. If anything, the second player seems to have
the edge. Also decided to eliminate the use of priveledge. It is
difficult to see a chance to use it before it is necessary; then it is too
late to add much to the game.
Stan Harris called. They are going to use TAKE-5 in my original form.
Sending me a contracy today.
Felicia called. A reporter from Popular Mechanics POPULAR MECHANICS MECHANICS ILLUSTRATED wants
to interview her about games. She told him about me and he wants
to meet me. Appointment for Wednesday afternoon at her office.
She is waiting for Bill Garrity, but with slowdown at the airport she
is not sure if he'll make it. She wants to show him some things for
Schaper.
M.B. turned down TOTTER but they are still very much interested
in PITFALL.
Robert White (the inventor of DYNAMITE will be sending her one
game a month. He had an arrangement with Parker to send them a game
every two months, but they never took any. It is coming to an end but he
won't renew it.
Told her of the contracts for TAM-BIT and TAKE-5. She was pleased.
To Arthur's after work. Wald there too.
Showed them TEMPO, INTERPLAY, and ODD OR EVEN. They cared for them in that order, but weren't crazy about any of them.
They showed me a new version of PARIS. when 3 play the 32 card
High Deck is used. Three rounds are played with each player in turn
playing with a dummy accross from him. Each player is dealt 2 cards
and two are placed face down for the dummy. The player to the
dummy's right leads to the first trick. Then the dummy
is opened and a card played from it, etc. House has no
bearing and there is never a necessity to follow the lead.
The highest card of the hierarchy led (minor or major)
wins the trick. If a tie, first led wins.
A "revolution" is playing the companion minor to the last
preceding card, if that one was winning the trick so far. A
"suppression" is a similar playing of a major on a minor. This can
be repeated. Thus a trick can consist of S-P-S-P any houses
(any mixture of houses) and is won by the final priest.
The hand is finish At the beginning of the game 4 cards are
placed face up on the table. After a trick the winner takes
any one of those into his hand. Another is faced from the
deck and the next player chooses one. Etc.
The game is over when a trick is won by a "revolution" or
"suppression". If not won in this way the player (or team)
taking the last trick wins.
Only the winner (or winning team) scores. The first
(cont. on 6/19)
Item sets