1969_Sackson_140_April 30.jpg
Creator
Sid Sackson
Date
1969
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1969_Sackson_140_April 30.jpg
Title
1969_Sackson_140_April 30.jpg
Creator
Sid Sackson
Date
1969
Type
image
Format
.jpg
Source
Box 1, Object 7, Sid Sackson collection
Language
English
Coverage
1969
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 30 APRIL
1969 120th day - 245 days to come
Read the CAR*TEL rules again on the subway. Still not clear, and
quite complicated.
Stan Harris called and I spoke to the artist who will be working
on TAM-BIT. Wanted the rules. Told him I'd send [crossed out] him a re-
production tomorrow.
{ Thomas Studio
16 Scott Drive
Huntington Sta.
New York 11746
Called Micky McKay. Not in.
Made reproductions of all the reviews pages containing Parker Bros. games.
Played 500 RUMMY with dad & Ilka.
Claude called before I got home. Called him back. Made tentative date for
NYGA meeting at his mother's Friday of next week.
(cont. from 5/1) [5/21]
and "bulls" which is the same number in the same position. Object
is to be first to get the opponent's number.
CUBES: A variation of REVERSI (which Michael O'Toole said he had
never heard of) played on a 10 x 10 board. There are 100
square rings with 4 different colors and 2 open ends (they
were much cheaper than cubes). The first player places a
cube wit piece with his color up in the one of the 4 center
spaces. After this each play must be adjacent to a piece
already down, including diagonally. A piece can be played that
doesn't enclose a row. When a row is enclosed the pieces
are changed to that player's color. Up to 5 can play, one
using the open end.
CHESS FOR 4: A variation using less pieces per player.
PSYCH-O: A single marker is moved from its starting
space in the middle of a board depending on the numbers
chosen by the four players (whether the sum of two
opposite players is even or odd, I think, determines the direc-
tion and two movements at right angles result from each
play). The 2 outside lines of spaces are square (abt. 15 x 15
on the outside) but the next two are elongated so
that movement laterally is very radip in them. Player
wins when he moves the marker over the edge of the
board he is aiming for. (Fairly complete idea.)
Michael O'Toole the head of the company, will send
me copies of CUBES, NODDLE, and PSYCH-O for review and a
set of rules for CHESS FOR 4 (all I asked for).
He is the inventor of NUMBLE and TUMBLE NUMBLE and is
doing well with his S&R contract.
(cont. on 4/29)
1969 120th day - 245 days to come
Read the CAR*TEL rules again on the subway. Still not clear, and
quite complicated.
Stan Harris called and I spoke to the artist who will be working
on TAM-BIT. Wanted the rules. Told him I'd send [crossed out] him a re-
production tomorrow.
{ Thomas Studio
16 Scott Drive
Huntington Sta.
New York 11746
Called Micky McKay. Not in.
Made reproductions of all the reviews pages containing Parker Bros. games.
Played 500 RUMMY with dad & Ilka.
Claude called before I got home. Called him back. Made tentative date for
NYGA meeting at his mother's Friday of next week.
(cont. from 5/1) [5/21]
and "bulls" which is the same number in the same position. Object
is to be first to get the opponent's number.
CUBES: A variation of REVERSI (which Michael O'Toole said he had
never heard of) played on a 10 x 10 board. There are 100
square rings with 4 different colors and 2 open ends (they
were much cheaper than cubes). The first player places a
cube wit piece with his color up in the one of the 4 center
spaces. After this each play must be adjacent to a piece
already down, including diagonally. A piece can be played that
doesn't enclose a row. When a row is enclosed the pieces
are changed to that player's color. Up to 5 can play, one
using the open end.
CHESS FOR 4: A variation using less pieces per player.
PSYCH-O: A single marker is moved from its starting
space in the middle of a board depending on the numbers
chosen by the four players (whether the sum of two
opposite players is even or odd, I think, determines the direc-
tion and two movements at right angles result from each
play). The 2 outside lines of spaces are square (abt. 15 x 15
on the outside) but the next two are elongated so
that movement laterally is very radip in them. Player
wins when he moves the marker over the edge of the
board he is aiming for. (Fairly complete idea.)
Michael O'Toole the head of the company, will send
me copies of CUBES, NODDLE, and PSYCH-O for review and a
set of rules for CHESS FOR 4 (all I asked for).
He is the inventor of NUMBLE and TUMBLE NUMBLE and is
doing well with his S&R contract.
(cont. on 4/29)
Item sets