1968_Sackson_375_December 22.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_375_December 22.jpg
Title
1968_Sackson_375_December 22.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 22 DECEMBER
Fourth Sunday in Advent 1968 357th day - 9 days to come
Rcd. a card from Bob Engel of Whitman & sent him one.
John Denton called me from Ohio. Wants me to come to Michigan
to look at his game of COURT TRIAL, at his expense. Told me
at him that I couldn't think about it before the end of March and
he said that was O.K. Gave me his telephone numbers.
{ John Denton
517-782-7244 (office)
517-782-5224 (home)
He doesn't really like games much, except his own. He told me
a little about it. A jury is chosen and each player has five peremp-
tery challenges. They can ques examine & cross-examine witnesses,
and if they ask too many questions can begin to lose ground.
We talked about VERDICT II, which neither of us liked. I told him
that there was a company interested in a legal game, but it would have
to be thru my agents. We never discussed what my cut would be.
BB typed my letter to Hamleys and I mailed it.
With Dad, BB, Dana, Dale, & myself played 5-hand
ROBBIN' THE HOOD. O.K. Later at home played 2-hand with BB
using 2 piles for each player and counting cards instead of
adding the pips. Also O.K.
Arthur called to check how I was. Nothing particularly about games.
ROBBIN' THE HOOD (cont.) When played 2-hand used the
following rules. Use 4-4 cards (8-1s). Divide them
into 2 facedown piles, 1 to each player. Each player
then takes 10 cards as a hand. First player starts
two piles with 1 card in each and then replaces 2 cards
from his pack. 2nd player then plays to start two piles.
If he matches he then fills in the empty space.
In general a player in a turn can play either one card
to either 1 pile or to both without making a match. If he
makes a match with one or both piles he starts a new
pile or piles, so that at the end of his turn he has two
piles on the table. He then brings his hand back to
10 cards, until his pack is exhausted.
Fourth Sunday in Advent 1968 357th day - 9 days to come
Rcd. a card from Bob Engel of Whitman & sent him one.
John Denton called me from Ohio. Wants me to come to Michigan
to look at his game of COURT TRIAL, at his expense. Told me
at him that I couldn't think about it before the end of March and
he said that was O.K. Gave me his telephone numbers.
{ John Denton
517-782-7244 (office)
517-782-5224 (home)
He doesn't really like games much, except his own. He told me
a little about it. A jury is chosen and each player has five peremp-
tery challenges. They can ques examine & cross-examine witnesses,
and if they ask too many questions can begin to lose ground.
We talked about VERDICT II, which neither of us liked. I told him
that there was a company interested in a legal game, but it would have
to be thru my agents. We never discussed what my cut would be.
BB typed my letter to Hamleys and I mailed it.
With Dad, BB, Dana, Dale, & myself played 5-hand
ROBBIN' THE HOOD. O.K. Later at home played 2-hand with BB
using 2 piles for each player and counting cards instead of
adding the pips. Also O.K.
Arthur called to check how I was. Nothing particularly about games.
ROBBIN' THE HOOD (cont.) When played 2-hand used the
following rules. Use 4-4 cards (8-1s). Divide them
into 2 facedown piles, 1 to each player. Each player
then takes 10 cards as a hand. First player starts
two piles with 1 card in each and then replaces 2 cards
from his pack. 2nd player then plays to start two piles.
If he matches he then fills in the empty space.
In general a player in a turn can play either one card
to either 1 pile or to both without making a match. If he
makes a match with one or both piles he starts a new
pile or piles, so that at the end of his turn he has two
piles on the table. He then brings his hand back to
10 cards, until his pack is exhausted.
Item sets