1968_Sackson_363_December 10.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_363_December 10.jpg
Title
1968_Sackson_363_December 10.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
12/9
12/11
12/12
TUESDAY 10 DECEMBER 1968
345th day - 21 days to come
To Bloomingdale's. In stationery dep't saw ALPHABOK (Springbok). There is a board as shown and 200 small letter Squares consisting of 66 vowels and 134 consonant - prorated according to their frequency.
[Large Diagram of two grids - each has 13 rows and 10 columns. The leftmost column in each is populated with circles. The rest are empty.]
There is a booklet with quite a few proverbs with
26 or 25 letters in each. A player A solitaire game.Player picks one
of the proverbs and spells it out in
the circles. Object is to use all
200 letters in words of from 5 to
10 letters long.
Saw TURNCOAT (Annscott - in England). There is a 5x5 board and 10 pieces
which are black on one side and white on the other. In addition there are red
& green designs on the top sides, arranged as shown.
[Diagram of 10 rectangilar shapes with the letters R and G placed above and below. There is a dashed line in the center separating them into two groups of five.]
One player takes 5 pieces which have 3 red and 2 green designs on the white
Each player takes a set of 5 (as divided). Each player in turn places
a pc., with his side up, on the board. Once a piece is down a player
in subsequent turns may either place another piece or move one already
down, by a king's move. A player can jump an opponent's piece, which is
removed, turned and can be used by the capturer. A jump must be made unless
the player can move a green design piece instead. If the same jump is still
around on subsequent moves, the player is not compelled to either jump or make another green move.
A player wins when he gets a row of 5 with his color on top with the
designs in order R-G-R-G-R. The last piece must be moved into place,
not put on. If opponent tries to stop a row of 4 from being completed, he must
use a properly colored design to maintain the alternate pattern & it must be moved.. (Not sure if I have it 100% correct, but pretty close.)
There is also a solitaire which seems more interesting. The ten pieces
are placed, black side up, in the pattern as shown.
[Diagram of a 5 x 5 grid. The top row is filled: R-G-R-G-R. The second row: R-G-R. The third row has an R in the center square and the fourth row has a G in the center square.]
Make jumps, the jumping piece being of a different color design than the jumped. When a piece is jumped it is turned over (and since the white
side is not known at the start, you don't know what will show up).
Win by getting all white sides up. On the way a piece may
be reversed numerous times. The basic rules allow diagonal
jumps as well as orthogonal. A harder game is with only
orthogonal jumps allowed.
At Bloomingdale's picked up a Creative Playthings Cataloq. Has a MANCALA
variation called PITFALL (Told Alice about it, because of Connor's game. She already knew.)
(cont. on 12/9)
12/11
12/12
TUESDAY 10 DECEMBER 1968
345th day - 21 days to come
To Bloomingdale's. In stationery dep't saw ALPHABOK (Springbok). There is a board as shown and 200 small letter Squares consisting of 66 vowels and 134 consonant - prorated according to their frequency.
[Large Diagram of two grids - each has 13 rows and 10 columns. The leftmost column in each is populated with circles. The rest are empty.]
There is a booklet with quite a few proverbs with
26 or 25 letters in each. A player A solitaire game.Player picks one
of the proverbs and spells it out in
the circles. Object is to use all
200 letters in words of from 5 to
10 letters long.
Saw TURNCOAT (Annscott - in England). There is a 5x5 board and 10 pieces
which are black on one side and white on the other. In addition there are red
& green designs on the top sides, arranged as shown.
[Diagram of 10 rectangilar shapes with the letters R and G placed above and below. There is a dashed line in the center separating them into two groups of five.]
One player takes 5 pieces which have 3 red and 2 green designs on the white
Each player takes a set of 5 (as divided). Each player in turn places
a pc., with his side up, on the board. Once a piece is down a player
in subsequent turns may either place another piece or move one already
down, by a king's move. A player can jump an opponent's piece, which is
removed, turned and can be used by the capturer. A jump must be made unless
the player can move a green design piece instead. If the same jump is still
around on subsequent moves, the player is not compelled to either jump or make another green move.
A player wins when he gets a row of 5 with his color on top with the
designs in order R-G-R-G-R. The last piece must be moved into place,
not put on. If opponent tries to stop a row of 4 from being completed, he must
use a properly colored design to maintain the alternate pattern & it must be moved.. (Not sure if I have it 100% correct, but pretty close.)
There is also a solitaire which seems more interesting. The ten pieces
are placed, black side up, in the pattern as shown.
[Diagram of a 5 x 5 grid. The top row is filled: R-G-R-G-R. The second row: R-G-R. The third row has an R in the center square and the fourth row has a G in the center square.]
Make jumps, the jumping piece being of a different color design than the jumped. When a piece is jumped it is turned over (and since the white
side is not known at the start, you don't know what will show up).
Win by getting all white sides up. On the way a piece may
be reversed numerous times. The basic rules allow diagonal
jumps as well as orthogonal. A harder game is with only
orthogonal jumps allowed.
At Bloomingdale's picked up a Creative Playthings Cataloq. Has a MANCALA
variation called PITFALL (Told Alice about it, because of Connor's game. She already knew.)
(cont. on 12/9)
Item sets