1968_Sackson_332_November 09.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_332_November 09.jpg
Title
1968_Sackson_332_November 09.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
SATURDAY 9 NOVEMBER 1968
314th day - 52 days to come
Working on CROSSINGS. for the book.
Spoke to Claude and told him about EXECUTIVE DECISION.
Spoke of our books. His will be more than half on
puzzles. He'll use my puzzle on truth tellers, etc.
To Laurence's. Played quite a few games of THREE MUSKETEERS
with Phil.
Played 4-hand PROPERTY, formerly MONOPOLY SQUARES.
Played well.
Their son had a copy of STRATOMATIC FOOTBALL. I looked
at the rules but was too tired to concentrate.
BB mailed out CULBERTSON'S HOYLE and FUN WITH GAMES OF RUMMY - to Lech.
(cont. from 11/20) [11/20]
and the 48 remaining cards are placed in a 6x8 pattern
to form a board. Players place pieces on (say) the
first 8 numbers of a suit they chose previously.
A second deck is used also without kings and players
have a hand of (say) 4 cards. Play of a card allows
them to move along cards of the color chose of the
card, or along cards of the parity of the card, or
along high or low cards depending on whether the card is
high or low. (This probably gives too much freedom. Probably
one cand from which one of the three factors can be chosen
would be better.) A possible objective would be reaching as
many of opponent's pieces as possible on a move and
scoring for the number reached as 1 for 1, 3 for 2 , 6 for 3,
etc.
Another possibility would be having a high-low marker.
When placed on high a player can move thru an ascending
series of cards. When on low a descending series. It takes
one move to switch the marker. A possible objective
might be to switch suits, that is from a starting suit
to another pre-chosen suit.
From 2 to of can play.
(This needs some testing but is definitely a viable game.)
Played NETWORK II, one game with Dana, then a few with
BB. Good.
314th day - 52 days to come
Working on CROSSINGS. for the book.
Spoke to Claude and told him about EXECUTIVE DECISION.
Spoke of our books. His will be more than half on
puzzles. He'll use my puzzle on truth tellers, etc.
To Laurence's. Played quite a few games of THREE MUSKETEERS
with Phil.
Played 4-hand PROPERTY, formerly MONOPOLY SQUARES.
Played well.
Their son had a copy of STRATOMATIC FOOTBALL. I looked
at the rules but was too tired to concentrate.
BB mailed out CULBERTSON'S HOYLE and FUN WITH GAMES OF RUMMY - to Lech.
(cont. from 11/20) [11/20]
and the 48 remaining cards are placed in a 6x8 pattern
to form a board. Players place pieces on (say) the
first 8 numbers of a suit they chose previously.
A second deck is used also without kings and players
have a hand of (say) 4 cards. Play of a card allows
them to move along cards of the color chose of the
card, or along cards of the parity of the card, or
along high or low cards depending on whether the card is
high or low. (This probably gives too much freedom. Probably
one cand from which one of the three factors can be chosen
would be better.) A possible objective would be reaching as
many of opponent's pieces as possible on a move and
scoring for the number reached as 1 for 1, 3 for 2 , 6 for 3,
etc.
Another possibility would be having a high-low marker.
When placed on high a player can move thru an ascending
series of cards. When on low a descending series. It takes
one move to switch the marker. A possible objective
might be to switch suits, that is from a starting suit
to another pre-chosen suit.
From 2 to of can play.
(This needs some testing but is definitely a viable game.)
Played NETWORK II, one game with Dana, then a few with
BB. Good.
Item sets