1968_Sackson_300_October 08.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_300_October 08.jpg
Title
1968_Sackson_300_October 08.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
TUESDAY 8 OCTOBER 1968
282nd day - 84 days to come
Called Lee Horn. She said the interview with me is probably
still on, once the editor has some free time. Told
her I'd be working at home for the next couple of weeks.
After work to Arthur's. Wald & then Claude there. Art
Arthur and Wald had a new game, BORDERLINE which
was a development of LAP. Each player makes a grid
of 11 x 11 dots which are numbered from 1 to 11 along
the top and lettered from A to K along the side. He draws
a continuous path orthogonally connecting the dots.
The line must start at one edge, must be between 10
and 20 turns and then end at an edge. It may not
run along an edge. It must divide the field into two
areas of 50 spaces each. Players in turn
The players then make a grid for solving the opponent's
line. In turn they call a coordinate and are told
whether it is a miss (which is marked with an X), a
hit (marked with an O), or a corner (marked with a [square]).
When a player believes he has the "borderline" he announces.
If the other player went 2nd he has one more chance. If
a player has the correct "borderline", he scores one point for
each corner in the line. If he is wrong the opponent scores
10 points. (Played it twice. It is pleasant.)
Played PATTERNS II. They liked the basic idea tremendously
but as we played a round of 4 the scoring fell down
in a few cases. Later in evening came up with the following
scoring which I think pretty much takes care of the
problems.
Each player is scored only on the places he marks
( ). Scores + 1 for a correct guess and -1 for a mistake
and can end up with a minus score. If he doesn't see
any pattern at all he makes no guesses and scores 0.
The "designer" scores twice the difference between the
high score and the low score, even if below 0. Foe each
player who made no guesses the designer is given a
penalty of 5 points.
Called Felicia during day and told her I'd bring
EXECUTIVE DECISION to them Friday.
282nd day - 84 days to come
Called Lee Horn. She said the interview with me is probably
still on, once the editor has some free time. Told
her I'd be working at home for the next couple of weeks.
After work to Arthur's. Wald & then Claude there. Art
Arthur and Wald had a new game, BORDERLINE which
was a development of LAP. Each player makes a grid
of 11 x 11 dots which are numbered from 1 to 11 along
the top and lettered from A to K along the side. He draws
a continuous path orthogonally connecting the dots.
The line must start at one edge, must be between 10
and 20 turns and then end at an edge. It may not
run along an edge. It must divide the field into two
areas of 50 spaces each. Players in turn
The players then make a grid for solving the opponent's
line. In turn they call a coordinate and are told
whether it is a miss (which is marked with an X), a
hit (marked with an O), or a corner (marked with a [square]).
When a player believes he has the "borderline" he announces.
If the other player went 2nd he has one more chance. If
a player has the correct "borderline", he scores one point for
each corner in the line. If he is wrong the opponent scores
10 points. (Played it twice. It is pleasant.)
Played PATTERNS II. They liked the basic idea tremendously
but as we played a round of 4 the scoring fell down
in a few cases. Later in evening came up with the following
scoring which I think pretty much takes care of the
problems.
Each player is scored only on the places he marks
( ). Scores + 1 for a correct guess and -1 for a mistake
and can end up with a minus score. If he doesn't see
any pattern at all he makes no guesses and scores 0.
The "designer" scores twice the difference between the
high score and the low score, even if below 0. Foe each
player who made no guesses the designer is given a
penalty of 5 points.
Called Felicia during day and told her I'd bring
EXECUTIVE DECISION to them Friday.
Item sets