1968_Sackson_283_September 21.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_283_September 21.jpg
Title
1968_Sackson_283_September 21.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
9/20
SATURDAY 21 SEPTEMBER 1968
Ember Day
St. Matthew, Evangelist
265th day - 101 days to come
Went over BATTA HAI and PRO SOCCER GAME and placed them on
the shelves.
Worked on EXECUTIVE DECISION material.
Fay Baker called. She will be finishing her book in about a
month and wants to get to work on the TV games again particularly
TREASURE HUNT. I told her that I would be much too busy
with my book. She said she respected that, but wants me to
think about having the audience participate by pushing buttons,
in my spare time.
Worked out the details for the game MONOPOLY SQUARES and
played it with Jerry & Miriam Fredericks with the rules as
follow. Draw an 8 x 8 grid. Head the columns with red numbers
from one to 1 to 8 and the rows with black numbers
from 1 to 8.
Two to 6 can play Divide a set of chips (50 white,
25 red, 25 blue, worth 1-5-10) equally between the players,
discarding those that don't divide equally
Use a deck of cards. Cut for first. Players in turn draw cards
until they have at least one numbered black and one numbered
red card. (In other words a player will have one of one color
and 1 or more of the other color.) Picture cards as drawn are
placed face up in front of the player.
After all players have their hands, players in turn play
a red and a black numbered card to indicate a square on the
board 9's & 10's are wild in their color. If the player plays
an empty space he places his initials in it. If he plays
a space owned by an opponent he must pay rent. The
rent is determined by counting the number of spaces the
player owns in the orthogonally connected group to which
the space belongs. This is multiplied by a factor determined by
the suit of the played cards. The factor is worked out by
assigning a value of 1 to the minor suits [diamond] & [club] and a value of
2 to the maior suits. Multiply the values of the two cards
(Thus [diamond] & [club] gives a factor of 1 and [spades] & ♡ gives a factor of of 4.)
If a player plays in his own space he puts a circle in it.
If he chooses to, or is forced to play in a space a second
time he loses the space and erases his initial and the circle.
The space can now be claimed in the usual manner.
After playing the player draws from the deck until he again
has at least one numbered red a black card, when exhausted the
used cards are [crossed out] shuffled and reused.
when a player plays on another players space he may, after
paying rent, buy the space . Picture cards are used for buying.
A jack is worth 1, a queen 2, a king 3. The buyer pays the owner
1 point for each orthogonally connected space in the group.
If he has to use a value too high he does not receive change.
The original owner gets the picture cards and can then
(cont. on 9/20)
SATURDAY 21 SEPTEMBER 1968
Ember Day
St. Matthew, Evangelist
265th day - 101 days to come
Went over BATTA HAI and PRO SOCCER GAME and placed them on
the shelves.
Worked on EXECUTIVE DECISION material.
Fay Baker called. She will be finishing her book in about a
month and wants to get to work on the TV games again particularly
TREASURE HUNT. I told her that I would be much too busy
with my book. She said she respected that, but wants me to
think about having the audience participate by pushing buttons,
in my spare time.
Worked out the details for the game MONOPOLY SQUARES and
played it with Jerry & Miriam Fredericks with the rules as
follow. Draw an 8 x 8 grid. Head the columns with red numbers
from one to 1 to 8 and the rows with black numbers
from 1 to 8.
Two to 6 can play Divide a set of chips (50 white,
25 red, 25 blue, worth 1-5-10) equally between the players,
discarding those that don't divide equally
Use a deck of cards. Cut for first. Players in turn draw cards
until they have at least one numbered black and one numbered
red card. (In other words a player will have one of one color
and 1 or more of the other color.) Picture cards as drawn are
placed face up in front of the player.
After all players have their hands, players in turn play
a red and a black numbered card to indicate a square on the
board 9's & 10's are wild in their color. If the player plays
an empty space he places his initials in it. If he plays
a space owned by an opponent he must pay rent. The
rent is determined by counting the number of spaces the
player owns in the orthogonally connected group to which
the space belongs. This is multiplied by a factor determined by
the suit of the played cards. The factor is worked out by
assigning a value of 1 to the minor suits [diamond] & [club] and a value of
2 to the maior suits. Multiply the values of the two cards
(Thus [diamond] & [club] gives a factor of 1 and [spades] & ♡ gives a factor of of 4.)
If a player plays in his own space he puts a circle in it.
If he chooses to, or is forced to play in a space a second
time he loses the space and erases his initial and the circle.
The space can now be claimed in the usual manner.
After playing the player draws from the deck until he again
has at least one numbered red a black card, when exhausted the
used cards are [crossed out] shuffled and reused.
when a player plays on another players space he may, after
paying rent, buy the space . Picture cards are used for buying.
A jack is worth 1, a queen 2, a king 3. The buyer pays the owner
1 point for each orthogonally connected space in the group.
If he has to use a value too high he does not receive change.
The original owner gets the picture cards and can then
(cont. on 9/20)
Item sets