1968_Sackson_243_August 12.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_243_August 12.jpg
Title
1968_Sackson_243_August 12.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
MONDAY 12 AUGUST 1968
225th day - 141 days to come
Went to Alice's office with the INFINITE PLANE contract. Alice had a
carbon copy of a covering letter for the contract for
VENTURE CAPITAL (they came at home). We found that there
was a new clause which read that 3M could stop paying royalties
if anyone charged that their rights were being infringed.
Alice will call will to ask him about it.
They had a letter from Olinsky (see 7/19) he described a
game of surrounding spaces which he called DON'T FENCE ME IN.
It is probably imatative but I suggested that Alice write to
him and have him send a model.
Alice rcd. the rules and a description of a game COPRA RUN and the
information from Roy Jones of Columbia on CONFRONTATION. which
is a game simulation rather than a game. Took them home to study.
Alice gave me a "Patent Digest for the Tom and Leisure Industries"
(Vol. ll, noil, April 1968). Nothing much of interest: It includes
Paul Milazzo's CAMPAIGN. (Filed in patent drawer.)
Took home two Toys & Novelties magazines. The July 1968 copy
mentions THE PEOPLE'S CHOICE, an election game for two to six (Game Division of Artistic Recording Systems, 12701 W. Ten Mile Rd., Oak Park,
Mich.). It also mentions CRAZY BLOCKS (Harvey - Janice Enter-
prises Inc, P.O. Box 42009, Cincinnati.).
To Macy's. Bought STUDENT SURVIVAL and COOPERATION (KMS)
Saw that they had BAZAAR.
Looked at the following games by Createk : - PENETRATION, SPECULATION, THE IMPOSSIBLE GAME, SPLURGE, INFO-MANIA, AD-DIC'TION.
(cont. from 8/11) [8/13]
the major conflict on conflicts (one for each defensive pc.) are resolved.
Each player has a set of 10 "conflict" cards, numbered from 1 to 10.
They each play a card face down. High card wins and the other players
pc. is removed. A tie is redone. When the 10 cands are played they
are picked up and replayed.
Defensive pcs. may not leave their color zone, except to enter a
defensive perimeter. Once a defensive pc. enters a perimeter it may
not leave it. An offensive pc. may leave a perimeter if it wins
its conflict(s),
DUPLICATE CHESS Partners sit across from each other. Kings are
all on the right. When king is checkmate player may not move. His
partner must try to get him out and if he succeeds the player
can start moving again.
Dave called. He and Marylin came across an old German combination
GAME board game. One of the games sounded like HALMA. He'll
give it to me next time we get together.
( cont. on 8/10)
225th day - 141 days to come
Went to Alice's office with the INFINITE PLANE contract. Alice had a
carbon copy of a covering letter for the contract for
VENTURE CAPITAL (they came at home). We found that there
was a new clause which read that 3M could stop paying royalties
if anyone charged that their rights were being infringed.
Alice will call will to ask him about it.
They had a letter from Olinsky (see 7/19) he described a
game of surrounding spaces which he called DON'T FENCE ME IN.
It is probably imatative but I suggested that Alice write to
him and have him send a model.
Alice rcd. the rules and a description of a game COPRA RUN and the
information from Roy Jones of Columbia on CONFRONTATION. which
is a game simulation rather than a game. Took them home to study.
Alice gave me a "Patent Digest for the Tom and Leisure Industries"
(Vol. ll, noil, April 1968). Nothing much of interest: It includes
Paul Milazzo's CAMPAIGN. (Filed in patent drawer.)
Took home two Toys & Novelties magazines. The July 1968 copy
mentions THE PEOPLE'S CHOICE, an election game for two to six (Game Division of Artistic Recording Systems, 12701 W. Ten Mile Rd., Oak Park,
Mich.). It also mentions CRAZY BLOCKS (Harvey - Janice Enter-
prises Inc, P.O. Box 42009, Cincinnati.).
To Macy's. Bought STUDENT SURVIVAL and COOPERATION (KMS)
Saw that they had BAZAAR.
Looked at the following games by Createk : - PENETRATION, SPECULATION, THE IMPOSSIBLE GAME, SPLURGE, INFO-MANIA, AD-DIC'TION.
(cont. from 8/11) [8/13]
the major conflict on conflicts (one for each defensive pc.) are resolved.
Each player has a set of 10 "conflict" cards, numbered from 1 to 10.
They each play a card face down. High card wins and the other players
pc. is removed. A tie is redone. When the 10 cands are played they
are picked up and replayed.
Defensive pcs. may not leave their color zone, except to enter a
defensive perimeter. Once a defensive pc. enters a perimeter it may
not leave it. An offensive pc. may leave a perimeter if it wins
its conflict(s),
DUPLICATE CHESS Partners sit across from each other. Kings are
all on the right. When king is checkmate player may not move. His
partner must try to get him out and if he succeeds the player
can start moving again.
Dave called. He and Marylin came across an old German combination
GAME board game. One of the games sounded like HALMA. He'll
give it to me next time we get together.
( cont. on 8/10)
Item sets