1968_Sackson_227_July 27.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_227_July 27.jpg
Title
1968_Sackson_227_July 27.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
7/26
SATURDAY 27 JULY 1968
209th day - 157 days to come
In Paramus saw : -
STUMP (MB) There is a ring with numbers 1 to 40 spaced around
it in numerical order. Mounted on the ring are two arrows which are
movable and one points clockwise and one counter-clockwise. There is
a deck of cards with numbers 1 to 40. To setup, two cards are turned
from the deck and the arrows are set at these two numbers
so that there is the least gap between the heads of the
arrows. Each player gets a hand of 5 cards. and in turn
Players in turn draw a card from the deck and, if possible,
play a card in the g corresponding to a number in the
gap between the arrow. They end their mov turn by
playing a card and moving one of the arrows to that
number, keeping the gap as small as possible so that the
next player has less chance of getting rid of a card.
First to get rid of all his cards wins
2 to 4 play. In the deck there are several wild cards
which can be used as any number.
SITUATION 4 P. See picture in 1968 catalog. Players, or
teams, place pieces of the jig saw puzzle. Pieces must
start at the edge next to them and then move outward.
When their airport is completely covered they may
make use of one of their paratroop pieces (how many?) to
place a jig saw piece next to an opponent's jig saw piece.
Once the tank field is covered the player may place a
tank on one of their jig saw pcs. This stops the opponent
from placing a jig saw pc. next to the tank. Tanks
can only get across the river on a players own bridge.
If both players have tanks bearing on the same empty
jig saw space, that space cannot be filled. Bridges can
be placed when a players jig saw pcs. are on both
abutments. Continue playing until board is covered or
only blocked spaces are left.
Scoring is based on covering certain key areas. When
covered the player places a flag on them. A player
also scores for places placing a bridge (each player
has two). A player also scores for completely covering one
of the 32 grids on the board. (Fairly complete idea.)
STAR TREK (Ideal) A large quadrille board with space
features. Didn't look at rules, will have to look at again.
WHOOPS (Aurora) 12 or 16 cup large sized cup shaped
plastic pcs. each one numbered on the bottom. These
are set up in a given pattern and spacing.
Players in turn start at one end and, stepping
only on the tops, move around, and try
to pick up the cups in numerical order.
Stop when touch the floor. (Rough idea.)
[Small diagram showing what appears to be an upside down cup labeled with the word 'number'.]
(cont. on 7/26)
SATURDAY 27 JULY 1968
209th day - 157 days to come
In Paramus saw : -
STUMP (MB) There is a ring with numbers 1 to 40 spaced around
it in numerical order. Mounted on the ring are two arrows which are
movable and one points clockwise and one counter-clockwise. There is
a deck of cards with numbers 1 to 40. To setup, two cards are turned
from the deck and the arrows are set at these two numbers
so that there is the least gap between the heads of the
arrows. Each player gets a hand of 5 cards. and in turn
Players in turn draw a card from the deck and, if possible,
play a card in the g corresponding to a number in the
gap between the arrow. They end their mov turn by
playing a card and moving one of the arrows to that
number, keeping the gap as small as possible so that the
next player has less chance of getting rid of a card.
First to get rid of all his cards wins
2 to 4 play. In the deck there are several wild cards
which can be used as any number.
SITUATION 4 P. See picture in 1968 catalog. Players, or
teams, place pieces of the jig saw puzzle. Pieces must
start at the edge next to them and then move outward.
When their airport is completely covered they may
make use of one of their paratroop pieces (how many?) to
place a jig saw piece next to an opponent's jig saw piece.
Once the tank field is covered the player may place a
tank on one of their jig saw pcs. This stops the opponent
from placing a jig saw pc. next to the tank. Tanks
can only get across the river on a players own bridge.
If both players have tanks bearing on the same empty
jig saw space, that space cannot be filled. Bridges can
be placed when a players jig saw pcs. are on both
abutments. Continue playing until board is covered or
only blocked spaces are left.
Scoring is based on covering certain key areas. When
covered the player places a flag on them. A player
also scores for places placing a bridge (each player
has two). A player also scores for completely covering one
of the 32 grids on the board. (Fairly complete idea.)
STAR TREK (Ideal) A large quadrille board with space
features. Didn't look at rules, will have to look at again.
WHOOPS (Aurora) 12 or 16 cup large sized cup shaped
plastic pcs. each one numbered on the bottom. These
are set up in a given pattern and spacing.
Players in turn start at one end and, stepping
only on the tops, move around, and try
to pick up the cups in numerical order.
Stop when touch the floor. (Rough idea.)
[Small diagram showing what appears to be an upside down cup labeled with the word 'number'.]
(cont. on 7/26)
Item sets