1968_Sackson_217_July 17.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_217_July 17.jpg
Title
1968_Sackson_217_July 17.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 17 JULY
1968 199th day - 167 days to come
Decided to subscribe to TOYS AND NOVELTIES magazine. Called
but they had sold the magazine to:-
Ogibway Press Inc.
Ogibway Bldg.
Duluth, Minn. 55802
The rate is still $4 for 3 years.
In telephone book saw listing for "Games by Sonwell, Inc."
Called the number but the girl, an answering service I
believe, said there was no such company. The telephone
book is a year old.
Spoke to Claude and arranged to meet to eat Friday before
the N.Y.G.A. meeting.
(cont. from 7/19) [7/19]
Arthur & Wald showed ALCHEMY and played out the
game included. The High Deck is put out in an
imagined 8 x 8 grid as shown. The C [asterisk], C [up arrow], S [up arrow], S [asterisk] are
[diagram of 8 x 8 grid. From top row to bottom row:
Row 1: L [circle], L [asterisk], F [circle], F [asterisk], (blank), (blank), M [trapezoid], L [trapezoid]
Row 2: M [circle], M [asterisk], C [circle], C [asterisk], (blank), (blank), M [up arrow], L [up arrow]
Row 3: (blank), (blank), (blank), (blank), (blank), (blank), C [trapezoid], F [trapezoid]
Row 4: (blank), (blank), (blank), (blank), (blank), (blank), C [up arrow], F [up arrow]
Row 5: P [up arrow], S [up arrow], (blank), (blank), (blank), (blank), (blank), (blank)
Row 6: P [trapezoid], S [trapezoid], (blank), (blank), (blank), (blank), (blank), (blank)
Row 7: K [up arrow], V [up arrow], (blank), (blank), S [asterisk], S [circle], V [asterisk], V [circle]
Row 8: K [trapezoid], V [trapezoid, (blank), (blank), P [asterisk], P [circle], K [asterisk], K [circle]]
temporarily placed face down and
a player draws 1. He plays the
color he draws and if a "S" he
plays first and if a "C" he plays
second.
A player moves in one of two ways.
A short jump of one of his pcs.
over any other of his pcs. The
space landed on must be empty
or must have an an enemy pc. which com-
bines with the jumping pc.
Combinations can be made between
equal or adjacent ranks or be-
tween corresponding majors &
minors (K & V, etc.). The moving
pc. lands on top and the lower
pc. is, effectively, out of the
game.
The second way of playin moving is by combining two pieces,
of a player's which are on the same orthogonal line with
no pieces between or which are at the corners of an other-
wise empty rectangle. The moving pc. must land on an enemy piece.
When a player cannot move he has lost.
In the following sample game a single line means the
upper pc. jumps over the lower and a si double line means
the upper pc. lands on top of the lower pc. (What about a
jump ending in a combination?)
(cont. on 7/13)
1968 199th day - 167 days to come
Decided to subscribe to TOYS AND NOVELTIES magazine. Called
but they had sold the magazine to:-
Ogibway Press Inc.
Ogibway Bldg.
Duluth, Minn. 55802
The rate is still $4 for 3 years.
In telephone book saw listing for "Games by Sonwell, Inc."
Called the number but the girl, an answering service I
believe, said there was no such company. The telephone
book is a year old.
Spoke to Claude and arranged to meet to eat Friday before
the N.Y.G.A. meeting.
(cont. from 7/19) [7/19]
Arthur & Wald showed ALCHEMY and played out the
game included. The High Deck is put out in an
imagined 8 x 8 grid as shown. The C [asterisk], C [up arrow], S [up arrow], S [asterisk] are
[diagram of 8 x 8 grid. From top row to bottom row:
Row 1: L [circle], L [asterisk], F [circle], F [asterisk], (blank), (blank), M [trapezoid], L [trapezoid]
Row 2: M [circle], M [asterisk], C [circle], C [asterisk], (blank), (blank), M [up arrow], L [up arrow]
Row 3: (blank), (blank), (blank), (blank), (blank), (blank), C [trapezoid], F [trapezoid]
Row 4: (blank), (blank), (blank), (blank), (blank), (blank), C [up arrow], F [up arrow]
Row 5: P [up arrow], S [up arrow], (blank), (blank), (blank), (blank), (blank), (blank)
Row 6: P [trapezoid], S [trapezoid], (blank), (blank), (blank), (blank), (blank), (blank)
Row 7: K [up arrow], V [up arrow], (blank), (blank), S [asterisk], S [circle], V [asterisk], V [circle]
Row 8: K [trapezoid], V [trapezoid, (blank), (blank), P [asterisk], P [circle], K [asterisk], K [circle]]
temporarily placed face down and
a player draws 1. He plays the
color he draws and if a "S" he
plays first and if a "C" he plays
second.
A player moves in one of two ways.
A short jump of one of his pcs.
over any other of his pcs. The
space landed on must be empty
or must have an an enemy pc. which com-
bines with the jumping pc.
Combinations can be made between
equal or adjacent ranks or be-
tween corresponding majors &
minors (K & V, etc.). The moving
pc. lands on top and the lower
pc. is, effectively, out of the
game.
The second way of playin moving is by combining two pieces,
of a player's which are on the same orthogonal line with
no pieces between or which are at the corners of an other-
wise empty rectangle. The moving pc. must land on an enemy piece.
When a player cannot move he has lost.
In the following sample game a single line means the
upper pc. jumps over the lower and a si double line means
the upper pc. lands on top of the lower pc. (What about a
jump ending in a combination?)
(cont. on 7/13)
Item sets