1968_Sackson_196_June 26.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_196_June 26.jpg
Title
1968_Sackson_196_June 26.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 26 JUNE
1968 178th day - 188 days to come
Called Melmick about TOTALLY-- . Try again Friday.
Called Nick Politis. Not in. Spoke to Bill Bentzin. He'll leave a
message for Nick to call me Friday.
LOKI came. Not too good. Basically a chase game.
(cont. from 6/28) [6/28]
other players. He may also, if he wishes, trade cards with
either of the other players. Players start with 10 chips. Game
is over when 1 loses all his chips.
Arthur and Wald played a game of their new expanded AFRICAN CHESS.
Each player has 27 pcs., one of which is a
"touchstone." This is set up in the center,
as shown.
[diagram of 13 x 13 grid; top half contains three rows of 9 white circles; bottom half contains three rows of 9 black circles]
A move starts with gathering pieces
together. One or more pcs. in a space can
gather a single piece from any of the
8 adjoining spaces. As many as wishes, in-
cluding 0, can be gathered. After gather-
ing the pieces are "sowed" in a straight
line. A gathered group must be "sowed"
as part of the move except that if the
"touchstone" is part of the group the player
may leave it "unsowed." In sowing the pcs.
can land in the same space with pcs.
already there, including enemy pcs.
The maximum number of pcs. in a space is 4. If a player is
sowing and a player reaches a space which already has 4 he leaves
the remaining pcs. in end in the space before, providing it doesn't
then have more than 4. If it would this move is illegal. The
edge of the board is treated in the same way.
In gathering, the group may be more than 4 but, of course, they
must be "sowed."
A space which is occuppied by both colors can be used as a gather-
ing space and then "sowed" as if the enemy pc. (s) weren't there.
(Arthur said that the pc. moving into the space effects a capture
in precedence to the gathering, but this isn't consistent since
more than 1 pc. can be moved in. If the player wants to make the
capture he simply "sows" the single pc. in an adjacent space.)
If a "sowing" is completed and the last pc. lands on a space with
enemy pcs. (or piece) they are captured. When the "touchstone" is
captured the game is over. (It is a fast moving and visually pleasing
game.)
Claude, Arthur, another fellow and I played SO LONG SUCKER
from the book GAME THEORY AND RELATED APPROACHES TO SOCIAL BEHAVIOR (It plays
but we didn't have any of the strategy.)
1968 178th day - 188 days to come
Called Melmick about TOTALLY-- . Try again Friday.
Called Nick Politis. Not in. Spoke to Bill Bentzin. He'll leave a
message for Nick to call me Friday.
LOKI came. Not too good. Basically a chase game.
(cont. from 6/28) [6/28]
other players. He may also, if he wishes, trade cards with
either of the other players. Players start with 10 chips. Game
is over when 1 loses all his chips.
Arthur and Wald played a game of their new expanded AFRICAN CHESS.
Each player has 27 pcs., one of which is a
"touchstone." This is set up in the center,
as shown.
[diagram of 13 x 13 grid; top half contains three rows of 9 white circles; bottom half contains three rows of 9 black circles]
A move starts with gathering pieces
together. One or more pcs. in a space can
gather a single piece from any of the
8 adjoining spaces. As many as wishes, in-
cluding 0, can be gathered. After gather-
ing the pieces are "sowed" in a straight
line. A gathered group must be "sowed"
as part of the move except that if the
"touchstone" is part of the group the player
may leave it "unsowed." In sowing the pcs.
can land in the same space with pcs.
already there, including enemy pcs.
The maximum number of pcs. in a space is 4. If a player is
sowing and a player reaches a space which already has 4 he leaves
the remaining pcs. in end in the space before, providing it doesn't
then have more than 4. If it would this move is illegal. The
edge of the board is treated in the same way.
In gathering, the group may be more than 4 but, of course, they
must be "sowed."
A space which is occuppied by both colors can be used as a gather-
ing space and then "sowed" as if the enemy pc. (s) weren't there.
(Arthur said that the pc. moving into the space effects a capture
in precedence to the gathering, but this isn't consistent since
more than 1 pc. can be moved in. If the player wants to make the
capture he simply "sows" the single pc. in an adjacent space.)
If a "sowing" is completed and the last pc. lands on a space with
enemy pcs. (or piece) they are captured. When the "touchstone" is
captured the game is over. (It is a fast moving and visually pleasing
game.)
Claude, Arthur, another fellow and I played SO LONG SUCKER
from the book GAME THEORY AND RELATED APPROACHES TO SOCIAL BEHAVIOR (It plays
but we didn't have any of the strategy.)
Item sets