1968_Sackson_161_May 22.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_161_May 22.jpg
Title
1968_Sackson_161_May 22.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
5/23
5/18
WEDNESDAY 22 MAY
Rogation Day 1968 143rd day - 223 days to come
Called Alice to see if she minded by coming over when Jim
& Will came. She said no so I came over.
Showed the following games to them:-
FLINGERS :- An attractive looking game by Natelie Donna. They
said to send it along without playing.
INFINITE PLANE :- Will and I played it for almost an hour and he
liked it very much. We'll send it along as soon as we
get some more submission forms. I also think I'll put con-
tact backs on the cards.
MAVERICK COUNTRY or preferably MATCHED SET :- Showed them just
a little of it but they both liked it a lot. It may go in
a new line of less strategic games. I'll change the instruc-
tions to match the new name.
AIRLINE :- Showed it to Jim and he wasn't greatly impressed. He
also said that they had seen and rejected a game that
looked very much like mine within the last year. He will check
on it when he gets back and let me know about it. A big
objection to the game would be that a lot of big cities are
not included which could turn dealers in those cities against it.
SPECTRUM :- Alice pushed me to show this to Jim although I didn't
feel we should since Will had seen it some time ago and
wasn't too much impressed. Jim thought it was too egghead.
Didn't show them INVASION since they had a war game
originally called CHIVALRY, and then changed to FEUDAL because
of TradeMark difficulties, which will be test-marketed next
fall.
A asked Will if I should mention to Frank Thibault that they
are going to test market TOTAL OUT next fall. He said he's
rather I didn't and I said "fine."
I stayed after they left to talk, mainly with Alice, Felicia
leaving soon after.
Alice started talking with Will about removing the reduction
clause in the ACQUIRE & BAZAAR contracts since others don't
have them. This happened while I was playing with Jim and
they got off the subject. She'll call him at his hotel.
Alice and I played FLINGERS. There are 66
[diagram to right: 7 boomerang-shaped pieces stacked on one another]
spaces on the board shaped as shown and
mostly connected together as shown although
there are a few isolated groups of three
or so. There are 8 different colors.
There are 6 sets of 11 pieces which have the same shape as the
spaces. Each of the 6 sets are a different assortment of the
eight colors. They are also numbered with numbers from 1 to 8,
each color being given the same number for each piece of that
color. The sets also have an identifying mark. (Natelie also
suggested having plastic pcs. which are drawn at random and
then marked with the players initial.)
When 4, 5, or 6 play each get one set of pcs. With 3 each
(cont. on 5/23)
5/18
WEDNESDAY 22 MAY
Rogation Day 1968 143rd day - 223 days to come
Called Alice to see if she minded by coming over when Jim
& Will came. She said no so I came over.
Showed the following games to them:-
FLINGERS :- An attractive looking game by Natelie Donna. They
said to send it along without playing.
INFINITE PLANE :- Will and I played it for almost an hour and he
liked it very much. We'll send it along as soon as we
get some more submission forms. I also think I'll put con-
tact backs on the cards.
MAVERICK COUNTRY or preferably MATCHED SET :- Showed them just
a little of it but they both liked it a lot. It may go in
a new line of less strategic games. I'll change the instruc-
tions to match the new name.
AIRLINE :- Showed it to Jim and he wasn't greatly impressed. He
also said that they had seen and rejected a game that
looked very much like mine within the last year. He will check
on it when he gets back and let me know about it. A big
objection to the game would be that a lot of big cities are
not included which could turn dealers in those cities against it.
SPECTRUM :- Alice pushed me to show this to Jim although I didn't
feel we should since Will had seen it some time ago and
wasn't too much impressed. Jim thought it was too egghead.
Didn't show them INVASION since they had a war game
originally called CHIVALRY, and then changed to FEUDAL because
of TradeMark difficulties, which will be test-marketed next
fall.
A asked Will if I should mention to Frank Thibault that they
are going to test market TOTAL OUT next fall. He said he's
rather I didn't and I said "fine."
I stayed after they left to talk, mainly with Alice, Felicia
leaving soon after.
Alice started talking with Will about removing the reduction
clause in the ACQUIRE & BAZAAR contracts since others don't
have them. This happened while I was playing with Jim and
they got off the subject. She'll call him at his hotel.
Alice and I played FLINGERS. There are 66
[diagram to right: 7 boomerang-shaped pieces stacked on one another]
spaces on the board shaped as shown and
mostly connected together as shown although
there are a few isolated groups of three
or so. There are 8 different colors.
There are 6 sets of 11 pieces which have the same shape as the
spaces. Each of the 6 sets are a different assortment of the
eight colors. They are also numbered with numbers from 1 to 8,
each color being given the same number for each piece of that
color. The sets also have an identifying mark. (Natelie also
suggested having plastic pcs. which are drawn at random and
then marked with the players initial.)
When 4, 5, or 6 play each get one set of pcs. With 3 each
(cont. on 5/23)
Item sets