1968_Sackson_089_March 11.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_089_March 11.jpg
Title
1968_Sackson_089_March 11.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
3/10
3/9
3/7
3/6
Monday 11 March 1968
71st day - 295 days to come
Called Fabio and told him to send the contract. Told him about
Martin Gardner's offer to do a column. He thinks that the column is
more important than the forward. He is going to sound out Random
House about doing my book. If I prepare a two-page outline of
the book he'll see if he can interest some foreign publishers in it
while he is in Europe.
Called Charlie Parker at 200 5th Ave and arranged date for 3 to-
day. Went there early and registered and then went to Parker. Saw
Randy Barton and Hank Simmons. The latter said he had met me
at a stationery show some ten years ago. I don't remember, and I
doubt it. He showed me the following:-
HIP FLIP:- An action game.
SITUATION 4:- The board shows a countryside with various
strategic points, such as airfields, etc. Each player has an identi-
cal set of jigsaw pieces. They must start in there their base
area and then work towards the center by fitting the jigsaw
pcs. trying to cover the strategic areas. There are also plastic
bridges and other pcs. which are placed by some rules (which
I don't know). Score [word crossed out] at end of play.
INSTANT INSANITY:- He knows that it is not new (1907 he says). Gave me a copy.
Said it would sell 12 million.
PINPOINT:- A hollow board with holes in the top and three pcs. in
the hollow (similar to GUSHER.). Players try to locate the pcs.
by probes (and ESP). If correct the probe is stopped. If
not it goes all the way down.
THUNDERBIRDS:- Children's space exploration game.
DON'T LOSE YOUR MARBLES:- A bowl with holes along the sides and
enough marbles to fill them. Solitaire action game to fill the marbles
in all the holes. (Folder for these put in 1968 Ad Clips folder)
Arranged to go there May to show him some games or if he is
not there to see Mr. Laughridge [or Laugbridge]. Also to look thru archives
again. he said that sometimes something that is rejected one
time may be just what they need another time.
Saw Charlie Parker. He apologized for not writing. He can't get
away this week but, again, promised to visit me soon in
a coming trip to New York.
Their new game is a children's game PLAYFUL TRAILS. There is
a path with beginning to end with several "slippery trails" which
are shortcuts which are transversed to the end when landed upon. The
spaces in the path are different colors. Movement is by turning
a card from a deck. Each card has a color. Each player has a horse
and a rider marker. The horse is started and moved along first. If the player
turns a card of the same color as the space the horse is on he
moves the rider to the horse. There are also some "mount
up" spaces where mounting occurs when the horse lands. There
are also some "fall off" spaces where the rider returns to start.
At a certain place in the path a horse without a rider must stop
and then on subsequent turns the rider moved until mounted
(cont. on 3/10)
3/9
3/7
3/6
Monday 11 March 1968
71st day - 295 days to come
Called Fabio and told him to send the contract. Told him about
Martin Gardner's offer to do a column. He thinks that the column is
more important than the forward. He is going to sound out Random
House about doing my book. If I prepare a two-page outline of
the book he'll see if he can interest some foreign publishers in it
while he is in Europe.
Called Charlie Parker at 200 5th Ave and arranged date for 3 to-
day. Went there early and registered and then went to Parker. Saw
Randy Barton and Hank Simmons. The latter said he had met me
at a stationery show some ten years ago. I don't remember, and I
doubt it. He showed me the following:-
HIP FLIP:- An action game.
SITUATION 4:- The board shows a countryside with various
strategic points, such as airfields, etc. Each player has an identi-
cal set of jigsaw pieces. They must start in there their base
area and then work towards the center by fitting the jigsaw
pcs. trying to cover the strategic areas. There are also plastic
bridges and other pcs. which are placed by some rules (which
I don't know). Score [word crossed out] at end of play.
INSTANT INSANITY:- He knows that it is not new (1907 he says). Gave me a copy.
Said it would sell 12 million.
PINPOINT:- A hollow board with holes in the top and three pcs. in
the hollow (similar to GUSHER.). Players try to locate the pcs.
by probes (and ESP). If correct the probe is stopped. If
not it goes all the way down.
THUNDERBIRDS:- Children's space exploration game.
DON'T LOSE YOUR MARBLES:- A bowl with holes along the sides and
enough marbles to fill them. Solitaire action game to fill the marbles
in all the holes. (Folder for these put in 1968 Ad Clips folder)
Arranged to go there May to show him some games or if he is
not there to see Mr. Laughridge [or Laugbridge]. Also to look thru archives
again. he said that sometimes something that is rejected one
time may be just what they need another time.
Saw Charlie Parker. He apologized for not writing. He can't get
away this week but, again, promised to visit me soon in
a coming trip to New York.
Their new game is a children's game PLAYFUL TRAILS. There is
a path with beginning to end with several "slippery trails" which
are shortcuts which are transversed to the end when landed upon. The
spaces in the path are different colors. Movement is by turning
a card from a deck. Each card has a color. Each player has a horse
and a rider marker. The horse is started and moved along first. If the player
turns a card of the same color as the space the horse is on he
moves the rider to the horse. There are also some "mount
up" spaces where mounting occurs when the horse lands. There
are also some "fall off" spaces where the rider returns to start.
At a certain place in the path a horse without a rider must stop
and then on subsequent turns the rider moved until mounted
(cont. on 3/10)
Item sets