1968_Sackson_082_March 04.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_082_March 04.jpg
Title
1968_Sackson_082_March 04.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
Monday 4 March 1968
64th day - 302 days to come
Arthur dropped by the office for awhile. Nothing new with them.
Thinking further about SPATIAL RELATIONSHIPS. If the cards have
other material on them as well as cut-outs, then it will
have bearing [on] the order in which they are played. Tentatively
figured on having ten spaces, ten cul [crossed out] ten spaces cut-out,
ten with numbers, and 5 blank. (See examples.)
[Diagrams of 4 5x5 grids, each uniquely with some cells filled in and the numbers 1-10 randomly drawn in unfilled cells]
Scoring would depend
on the numbers showing
thru the cut-outs, but
not including the numbers
on the top card.
If only one of any number
shows, each number counts
1 point. If in [word crossed out] numerical sequence - 3 points. If [word crossed out] each
number showing is repeated twice, each number counts 3 points
and triple if in numerical sequence. If three of each 6 points
each and triple if in numerical sequence , etc. If there is
one of a number, 2 of a numbe [crossed out] another number, 3 of another,
etc., and no other number this will also score (to be worked
out).
Different ways of playing. Simplest:- One card is played
then each player in turn takes the top [crossout] card from the pack
and plays it in any of the 4 positions. Another version:-
several cards are face up and the player chooses the one
he wishes to play. Another variation of this is to allow the
player to play two at one time. Another version:- several cards
are face up and players bid for the right to play them. High
bid plays and scores his bid if he at least reaches it. If he
doesn't he loses double his bid. Another version:- Each player
is dealt (say) 4 cards. He arranges them for the best score
(in this version the top card should be face down for a more
elegant look). After all are finished they each score themselves
and pass the cards to the player on the left. When each
has played every set of cards the game is over.
Another possibility is to make one (or two) of the
blank spaces "wild" which will improve the scoring possibilities.
About 48 cards seems right, of dimension 5"x5" and the squares 3/4" x 3/4".
Claude called. In yesterday's New York Times book section he
saw an ad for MINITAR and ESP TEST KIT.
He is thinking of doing a GAME on game theory and
I told him a developing series might be preferable. Also that
Atwater has an "in" with Wff 'n' Proof.
Claude suggested a N.Y.G.A. meeting [word crossed out] his house and I
suggested March 22. We set it tentatively for then.
Starting to make up a new set of cards for VENTURE CAPITAL
to replace those that were ruined because I didn't use water-
proof ink (used a pental pen).
64th day - 302 days to come
Arthur dropped by the office for awhile. Nothing new with them.
Thinking further about SPATIAL RELATIONSHIPS. If the cards have
other material on them as well as cut-outs, then it will
have bearing [on] the order in which they are played. Tentatively
figured on having ten spaces, ten cul [crossed out] ten spaces cut-out,
ten with numbers, and 5 blank. (See examples.)
[Diagrams of 4 5x5 grids, each uniquely with some cells filled in and the numbers 1-10 randomly drawn in unfilled cells]
Scoring would depend
on the numbers showing
thru the cut-outs, but
not including the numbers
on the top card.
If only one of any number
shows, each number counts
1 point. If in [word crossed out] numerical sequence - 3 points. If [word crossed out] each
number showing is repeated twice, each number counts 3 points
and triple if in numerical sequence. If three of each 6 points
each and triple if in numerical sequence , etc. If there is
one of a number, 2 of a numbe [crossed out] another number, 3 of another,
etc., and no other number this will also score (to be worked
out).
Different ways of playing. Simplest:- One card is played
then each player in turn takes the top [crossout] card from the pack
and plays it in any of the 4 positions. Another version:-
several cards are face up and the player chooses the one
he wishes to play. Another variation of this is to allow the
player to play two at one time. Another version:- several cards
are face up and players bid for the right to play them. High
bid plays and scores his bid if he at least reaches it. If he
doesn't he loses double his bid. Another version:- Each player
is dealt (say) 4 cards. He arranges them for the best score
(in this version the top card should be face down for a more
elegant look). After all are finished they each score themselves
and pass the cards to the player on the left. When each
has played every set of cards the game is over.
Another possibility is to make one (or two) of the
blank spaces "wild" which will improve the scoring possibilities.
About 48 cards seems right, of dimension 5"x5" and the squares 3/4" x 3/4".
Claude called. In yesterday's New York Times book section he
saw an ad for MINITAR and ESP TEST KIT.
He is thinking of doing a GAME on game theory and
I told him a developing series might be preferable. Also that
Atwater has an "in" with Wff 'n' Proof.
Claude suggested a N.Y.G.A. meeting [word crossed out] his house and I
suggested March 22. We set it tentatively for then.
Starting to make up a new set of cards for VENTURE CAPITAL
to replace those that were ruined because I didn't use water-
proof ink (used a pental pen).
Item sets