1968_Sackson_073_February 24.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_073_February 24.jpg
Title
1968_Sackson_073_February 24.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
Saturday 24 February 1968
St. Matthias, Apostle 55th day - 311 days to come
The 4 registered letters came before we were up and notices were left.
Wrote the rules for PENALTY BAZAAR.
(cont. from 3/3)[3/13]
SMOKESTACK (a $1.29 game put out by the same company)
It is meant to be played in cars. There is a map of U.S.
with multiple paths. Each space has an object such as
hydrant, barn, etc. next to it. Players start at west
coast and move to east. They move from space to space
(peg in holes) as they see the adjacent object along the
path they are traveling. Each player has two white pegs.
These can be used to fill a hole when you can't find
the object. If you see a smokestack when it is the next
space in your path you can take two white pegs from the
board to use again. (Filed in 1968 Ad Clips).
Embree Manf. Co.:- LIGHTS OUT. (Have rules in Misc. Game Folder.)
Fairchild:- LINGO an imitative cross-word game.
Research Games:- FRAN TARKENTON'S PRO FOOTBALL. A very
ordinary looking football game with dice and charts.
What-cha-ma-call-it, inc.:- MY SON THE DOCTOR (See 1968 Ad Clips
for picture of board)
Scientific Games Division - KMS Industries:- (See 1968 Ad Clips folder)
MENTAL BLOCKS - A puzzle of assembling 8 plastic blocks into a cube.
THE NICE CUBES - The TANTALIZER puzzle again.
PSYCHE PATHS - Hexes that are put together so that all colors
match at the joints and also [crossed out] score when complete a
path across the newly placed piece. Score for length of
completed path. (Intend to get this.)
BUY OR SELL - 2 play. Chart pieces are placed in turn starting
with each players "start" line. Each chart piece has a
series of numbers for + and and others for - (the 6 numbers
of a die). Each time a piece is placed the die is thrown to
set whether the next will be a + (up) or - (down). A player
in turn can play on either his own or opponent's chart. Chart
pcs. are chosen from a common face up group (how many?).
Win by reaching the top or forcing opponent to bottom. If
neither happen and both side [crossed out] players reach other side best
performance (?) wins. (V.P. told me it was primarily a luck game.)
COOPERATION: A game for 4 to 6 in two or three partnerships.
There is a path leading from start to finish, with some
alternate branches. There are penalty spaces. When a player
lands on one of these he draws a penalty card and can
(cont. on 2/25)
St. Matthias, Apostle 55th day - 311 days to come
The 4 registered letters came before we were up and notices were left.
Wrote the rules for PENALTY BAZAAR.
(cont. from 3/3)[3/13]
SMOKESTACK (a $1.29 game put out by the same company)
It is meant to be played in cars. There is a map of U.S.
with multiple paths. Each space has an object such as
hydrant, barn, etc. next to it. Players start at west
coast and move to east. They move from space to space
(peg in holes) as they see the adjacent object along the
path they are traveling. Each player has two white pegs.
These can be used to fill a hole when you can't find
the object. If you see a smokestack when it is the next
space in your path you can take two white pegs from the
board to use again. (Filed in 1968 Ad Clips).
Embree Manf. Co.:- LIGHTS OUT. (Have rules in Misc. Game Folder.)
Fairchild:- LINGO an imitative cross-word game.
Research Games:- FRAN TARKENTON'S PRO FOOTBALL. A very
ordinary looking football game with dice and charts.
What-cha-ma-call-it, inc.:- MY SON THE DOCTOR (See 1968 Ad Clips
for picture of board)
Scientific Games Division - KMS Industries:- (See 1968 Ad Clips folder)
MENTAL BLOCKS - A puzzle of assembling 8 plastic blocks into a cube.
THE NICE CUBES - The TANTALIZER puzzle again.
PSYCHE PATHS - Hexes that are put together so that all colors
match at the joints and also [crossed out] score when complete a
path across the newly placed piece. Score for length of
completed path. (Intend to get this.)
BUY OR SELL - 2 play. Chart pieces are placed in turn starting
with each players "start" line. Each chart piece has a
series of numbers for + and and others for - (the 6 numbers
of a die). Each time a piece is placed the die is thrown to
set whether the next will be a + (up) or - (down). A player
in turn can play on either his own or opponent's chart. Chart
pcs. are chosen from a common face up group (how many?).
Win by reaching the top or forcing opponent to bottom. If
neither happen and both side [crossed out] players reach other side best
performance (?) wins. (V.P. told me it was primarily a luck game.)
COOPERATION: A game for 4 to 6 in two or three partnerships.
There is a path leading from start to finish, with some
alternate branches. There are penalty spaces. When a player
lands on one of these he draws a penalty card and can
(cont. on 2/25)
Item sets