1968_Sackson_058_February 09.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_058_February 09.jpg
Title
1968_Sackson_058_February 09.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
FRIDAY 9 FEBRUARY 1968
40th day - 326 days to come
Thinking of more possibilities for wood peg games : -
TAKE IT AWAY : - This one I had from before. Use a 6 x 6 quadrille.
Set up 18 gold & 18 silver pegs at random. The first player
removes any one. Then players in turn take turns jumping
as many pcs. as they can with one pc. A player in his
turn can, instead of moving say "take it away" and the
other player continues jumping as many as he can.
Players score 1 point for each silver peg, and 2 for
each gold peg they jumped. The player who "took it
away" loses 3 points for each silver and 5 points for each
gold peg.
PROJECTILES : - See card file. Could probably work
out something from this. But it would conflict with
FOA and FREE FOR ALL.
DISPERSAL : - See 1965 diary.
ON LINE : - Play on a quadrille board. First player places
a peg wherever he wishes. The 2nd player places a peg
orthogonally in line with the first. Then alternately placing
pegs orthogonally in line with the last placed peg. No permissable
to pass over an intervening peg. Last to place a peg wins.
ISOLATION : - Each player has twelve men set up as shown.
A piece can move if it is sandwiched orthogonally between two other pcs.
friendly or enemy. The move is one space at right
angles to the sandwiching pcs. If the space
moved to is occupied by an enemy or
friendly piece, the pc. is removed. A pc. in the corner can move
if the two adjacent spaces are filled and it moves diagonally,
the only position from which a diagonal move is made. When a
player has no available move, he loses.
[Diagram of a 4 x 6 grid. Spaces are populated with x's and o's in an alternation pattern.]
Thinking of making OPERATION SEARCH into a real brain game. Have 80
tiles with all combinations of 5 letters (A,B,C,D,E); 4 numbers
(1,2,3,4), 4 colors (Black [K], Blue [L], Green [G], Red [R]). Use different
combinations of factors, such as 3 of each which results in
27 tiles, for advancing difficulty. Divide them equally between
the players. One (or possibly 2 or 3) are is the hidden tile. Any others that
don't divide equally are turned face up. Players in turn ask for
any set, or conjunction, or disjunction of sets from any player.
That player announces the number he holds for all to hear, but no tiles
[illegible crossed out] are shown to the asker.
Two variations. 1) Part of the tiles are divided between the
players. The remainder are face down and are faced periodically
as the game progresses until all except the mystery tile(s) are
exposed. 2) Each time a player asks for a set he exposes one of
his tiles and leaves it exposed.
Possible name - SETUP.
I could probably use this since it is so different from
CASE OF THE ELUSIVE ASSASSIN but I'd better wait and see what happens.
(cont. on 2/7)
40th day - 326 days to come
Thinking of more possibilities for wood peg games : -
TAKE IT AWAY : - This one I had from before. Use a 6 x 6 quadrille.
Set up 18 gold & 18 silver pegs at random. The first player
removes any one. Then players in turn take turns jumping
as many pcs. as they can with one pc. A player in his
turn can, instead of moving say "take it away" and the
other player continues jumping as many as he can.
Players score 1 point for each silver peg, and 2 for
each gold peg they jumped. The player who "took it
away" loses 3 points for each silver and 5 points for each
gold peg.
PROJECTILES : - See card file. Could probably work
out something from this. But it would conflict with
FOA and FREE FOR ALL.
DISPERSAL : - See 1965 diary.
ON LINE : - Play on a quadrille board. First player places
a peg wherever he wishes. The 2nd player places a peg
orthogonally in line with the first. Then alternately placing
pegs orthogonally in line with the last placed peg. No permissable
to pass over an intervening peg. Last to place a peg wins.
ISOLATION : - Each player has twelve men set up as shown.
A piece can move if it is sandwiched orthogonally between two other pcs.
friendly or enemy. The move is one space at right
angles to the sandwiching pcs. If the space
moved to is occupied by an enemy or
friendly piece, the pc. is removed. A pc. in the corner can move
if the two adjacent spaces are filled and it moves diagonally,
the only position from which a diagonal move is made. When a
player has no available move, he loses.
[Diagram of a 4 x 6 grid. Spaces are populated with x's and o's in an alternation pattern.]
Thinking of making OPERATION SEARCH into a real brain game. Have 80
tiles with all combinations of 5 letters (A,B,C,D,E); 4 numbers
(1,2,3,4), 4 colors (Black [K], Blue [L], Green [G], Red [R]). Use different
combinations of factors, such as 3 of each which results in
27 tiles, for advancing difficulty. Divide them equally between
the players. One (or possibly 2 or 3) are is the hidden tile. Any others that
don't divide equally are turned face up. Players in turn ask for
any set, or conjunction, or disjunction of sets from any player.
That player announces the number he holds for all to hear, but no tiles
[illegible crossed out] are shown to the asker.
Two variations. 1) Part of the tiles are divided between the
players. The remainder are face down and are faced periodically
as the game progresses until all except the mystery tile(s) are
exposed. 2) Each time a player asks for a set he exposes one of
his tiles and leaves it exposed.
Possible name - SETUP.
I could probably use this since it is so different from
CASE OF THE ELUSIVE ASSASSIN but I'd better wait and see what happens.
(cont. on 2/7)
Item sets