1968_Sackson_049_January 31.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_049_January 31.jpg
Title
1968_Sackson_049_January 31.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
1/29
WEDNESDAY 31 JANUARY
1968 31st day - 335 days to come
Sent off a check for $5.95 to Scientific Games Developement
Corp. ordering CONCENSUS. They supplied a post-paid en-
velope.
Thinking of new ideas for OPPORTUNITY. Use the board from
FREE ENTERPRISE with the elimination of the "Court" spaces.
In each of the 21 "property" squares have a series of 7 circles,
with (say) a star "s" in the first and a "J.P." in the last. At the
start of the game a white chip is placed in the "s" tar space cirlce
on each square.
The players in turn can choose to start in in either the "[two stars]",
"[three stars]", "[four stars]", or "[five stars]" space. Or, perhaps better, each one
secretly chooses his starting spot from among the four. The
first player can be picked by adding all the stars and
"counting potatoes" from a predetermined player.
Players in turn move two spaces following the arrows.
They cannot land in the same space as an opponent and
(probably) cannot pass over an opponent.
All players are given a supply of white (1), red (2), and
blue (4) chips. When they move they place a chip of the
color of the chip in the "s" space circle (which is white at the be0
ginning) in the next empty circle, in both the space they
land on and the one they pass over.
When a player land on a space the only unfilled
circle of which is the one marked "J.P." he has hit the "Jack Pot"
and takes all the chips on the space. From the bank a
chip of the next higher value (unless blue was already used
in which case another blue is placed) is placed in the "s"
circle.
When a player passes over a space that is "ripe" he does
not collect the "Jack Pot". Instead he places another chip in the "s"
circle and all the circles must be filled (except the "J.P.")
again before the space becomes "ripe" again. However if it is
passed over the second time additional chips are added
but it remains "ripe" to the next lander without completing
another cycle.
When a player lands on one of the star spaces he
collects a red chip for each star in the space.
Play until every space has been hit at least once (no
more white chips are on the board). The player with
the most value of chips is the winner.
If I can put some pseudo-mathematical trappings onto this
it may well be saleable.
Spoke to Arthur and told him that I think that VERSAILLES
is one of his greatest games. Also called his attention to the
fact that his write-up for KNIGHTS AND VASSALS mentions a 2-hand
version but doesn't give the rules.
He says it is played double-rummy and a record is made of
the deal. After playing a hand the same cards are
(cont. on 1/29)
WEDNESDAY 31 JANUARY
1968 31st day - 335 days to come
Sent off a check for $5.95 to Scientific Games Developement
Corp. ordering CONCENSUS. They supplied a post-paid en-
velope.
Thinking of new ideas for OPPORTUNITY. Use the board from
FREE ENTERPRISE with the elimination of the "Court" spaces.
In each of the 21 "property" squares have a series of 7 circles,
with (say) a star "s" in the first and a "J.P." in the last. At the
start of the game a white chip is placed in the "s" tar space cirlce
on each square.
The players in turn can choose to start in in either the "[two stars]",
"[three stars]", "[four stars]", or "[five stars]" space. Or, perhaps better, each one
secretly chooses his starting spot from among the four. The
first player can be picked by adding all the stars and
"counting potatoes" from a predetermined player.
Players in turn move two spaces following the arrows.
They cannot land in the same space as an opponent and
(probably) cannot pass over an opponent.
All players are given a supply of white (1), red (2), and
blue (4) chips. When they move they place a chip of the
color of the chip in the "s" space circle (which is white at the be0
ginning) in the next empty circle, in both the space they
land on and the one they pass over.
When a player land on a space the only unfilled
circle of which is the one marked "J.P." he has hit the "Jack Pot"
and takes all the chips on the space. From the bank a
chip of the next higher value (unless blue was already used
in which case another blue is placed) is placed in the "s"
circle.
When a player passes over a space that is "ripe" he does
not collect the "Jack Pot". Instead he places another chip in the "s"
circle and all the circles must be filled (except the "J.P.")
again before the space becomes "ripe" again. However if it is
passed over the second time additional chips are added
but it remains "ripe" to the next lander without completing
another cycle.
When a player lands on one of the star spaces he
collects a red chip for each star in the space.
Play until every space has been hit at least once (no
more white chips are on the board). The player with
the most value of chips is the winner.
If I can put some pseudo-mathematical trappings onto this
it may well be saleable.
Spoke to Arthur and told him that I think that VERSAILLES
is one of his greatest games. Also called his attention to the
fact that his write-up for KNIGHTS AND VASSALS mentions a 2-hand
version but doesn't give the rules.
He says it is played double-rummy and a record is made of
the deal. After playing a hand the same cards are
(cont. on 1/29)
Item sets