1968_Sackson_032_January 14.jpg
Creator
Sid Sackson
Date
1968
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1968_Sackson_032_January 14.jpg
Title
1968_Sackson_032_January 14.jpg
Creator
Sid Sackson
Date
1968
Type
image
Format
.jpg
Source
Box 1, Object 6, Sid Sackson collection
Language
English
Coverage
1968
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 14 JANUARY
Second Sunday after Epiphany 1968 14th day - 352 days to come
Thinking of a game ELECTION CHECKERS. There are a number of
patents with this type of game. It is played with on an
enlarged checkerboard and each players checkers have the
states shown on them with the electoral votes. Capturing
an opponent's pc. gives the capturer those electoral votes.
My addition is to give the electoral votes to the first
player capturing that state. The second player capturing that
state only makes a capture but gets no votes.
Another idea for a game of the same name would be to
have some 80 checkers with states on them, one each of
the smaller states and greater numbers of the larger
states. These are set up at random on an 9 x 9 qua
grid, leaving one vacant space in the center. Players in
turn make a single jump to a vacant space, taking the
checker jumped. States with only one checker belong to
the player capturing it. Those with more than one checker
belong to the last player capturing one. When no more jumps
are possible and a player has not yet won the election the
game continues with each player choosing any checker they
wish on a turn.
Second Sunday after Epiphany 1968 14th day - 352 days to come
Thinking of a game ELECTION CHECKERS. There are a number of
patents with this type of game. It is played with on an
enlarged checkerboard and each players checkers have the
states shown on them with the electoral votes. Capturing
an opponent's pc. gives the capturer those electoral votes.
My addition is to give the electoral votes to the first
player capturing that state. The second player capturing that
state only makes a capture but gets no votes.
Another idea for a game of the same name would be to
have some 80 checkers with states on them, one each of
the smaller states and greater numbers of the larger
states. These are set up at random on an 9 x 9 qua
grid, leaving one vacant space in the center. Players in
turn make a single jump to a vacant space, taking the
checker jumped. States with only one checker belong to
the player capturing it. Those with more than one checker
belong to the last player capturing one. When no more jumps
are possible and a player has not yet won the election the
game continues with each player choosing any checker they
wish on a turn.
Item sets