1963_Sackson_355_December 01.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_355_December 01.jpg
Title
1963_Sackson_355_December 01.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 1 DECEMBER 1963
First Sunday in Advent 335th day - 30 days to come
Filing patents. Finished 1915 [crossed out] 1916.
Working on POTENTIAL board and pieces. BB [Bernice Sackson] started typing rules.
(cont. from 11/30)
an equipment card you look at it and it tells how much gold can be mined with it at one time (varies). Gold can be hi-jacked until it is safe in a hotel room. First to get a set number of gold bars in hotel room wins. (Rough idea of rules.)
WAR AND PEACE: A book with layouts for playing BATTLESHIPS (war) and the same game with theme of discovering location of tribes by dropping food (peace).
PRIDE AND PREJUDICE: Another pencil game in a book. Seemed to be like CONSEQUENCES but not sure.
COLORMOS: Color dominos with no special new games.
At Brentano's Saw :- PORT OF CALL - Bought CIRCULAR CHECKERS (SISTI CHALLENGE) by Sebastian Sisti. [Diagram of circular board consisting of 37 connected spaces, drawn by Sackson labelled "(Picture in 1963 ad Clips)"] Played on board as shown. Each player has 12 checkers started at positions "A & B." Kings are made in the 3 spaces marked "K". Men must move forward. Jumps need not be in a straight line but can turn over the jumped piece along any of the lines connecting spaces. Moves must be along these lines. The rules state that a man when jumping must land in a space ahead of the piece jumped, (which seems to indicate that the jumped piece can be behind the jumped piece [crossed out] starting position of the jumping piece). When a man is kinged it must stop & cannot continue a jump.
First Sunday in Advent 335th day - 30 days to come
Filing patents. Finished 1915 [crossed out] 1916.
Working on POTENTIAL board and pieces. BB [Bernice Sackson] started typing rules.
(cont. from 11/30)
an equipment card you look at it and it tells how much gold can be mined with it at one time (varies). Gold can be hi-jacked until it is safe in a hotel room. First to get a set number of gold bars in hotel room wins. (Rough idea of rules.)
WAR AND PEACE: A book with layouts for playing BATTLESHIPS (war) and the same game with theme of discovering location of tribes by dropping food (peace).
PRIDE AND PREJUDICE: Another pencil game in a book. Seemed to be like CONSEQUENCES but not sure.
COLORMOS: Color dominos with no special new games.
At Brentano's Saw :- PORT OF CALL - Bought CIRCULAR CHECKERS (SISTI CHALLENGE) by Sebastian Sisti. [Diagram of circular board consisting of 37 connected spaces, drawn by Sackson labelled "(Picture in 1963 ad Clips)"] Played on board as shown. Each player has 12 checkers started at positions "A & B." Kings are made in the 3 spaces marked "K". Men must move forward. Jumps need not be in a straight line but can turn over the jumped piece along any of the lines connecting spaces. Moves must be along these lines. The rules state that a man when jumping must land in a space ahead of the piece jumped, (which seems to indicate that the jumped piece can be behind the jumped piece [crossed out] starting position of the jumping piece). When a man is kinged it must stop & cannot continue a jump.
Item sets