1963_Sackson_326_November 02.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_326_November 02.jpg
Title
1963_Sackson_326_November 02.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
= Saturday 2 November 1963
All Souls Day
306th day - 59 days to come =
At Gimbel's saw: -
JUST FOR KICKS : - Simple path game with humorous spaces on board & humorous cards. First player to White House become president, last becomes vice president.
ESPIONAGE : - (TRANSOGRAM 1963). Large gimmicky game. Rough idea only. Large circular board divided into spaces. Beneath this is a duplicate board where magnets can be placed at the beginning of the game and then covered by the upper board. After each turn the boards are turned in respect to each other. Players in turn can test various spaces with a device similar to a stud finder to see if a spy is there. They keep track of this info & the turning of the boards on a note pad. When they have a spy located & it is turned so that it is under a picture of a secret location the spy is caught in espionage and can be arrested. The player sends a car to pick up the spy and bring it back to the edge of the board. (How are other spies not picked up?) Capturing most spies wins.
ONE ARM BANDIT (see 10/4)
At Macy's saw bought: - DOGFIGHT (MB.)
Received 2 FOCUS orders.
All Souls Day
306th day - 59 days to come =
At Gimbel's saw: -
JUST FOR KICKS : - Simple path game with humorous spaces on board & humorous cards. First player to White House become president, last becomes vice president.
ESPIONAGE : - (TRANSOGRAM 1963). Large gimmicky game. Rough idea only. Large circular board divided into spaces. Beneath this is a duplicate board where magnets can be placed at the beginning of the game and then covered by the upper board. After each turn the boards are turned in respect to each other. Players in turn can test various spaces with a device similar to a stud finder to see if a spy is there. They keep track of this info & the turning of the boards on a note pad. When they have a spy located & it is turned so that it is under a picture of a secret location the spy is caught in espionage and can be arrested. The player sends a car to pick up the spy and bring it back to the edge of the board. (How are other spies not picked up?) Capturing most spies wins.
ONE ARM BANDIT (see 10/4)
At Macy's saw bought: - DOGFIGHT (MB.)
Received 2 FOCUS orders.
Item sets