1963_Sackson_291_September 28.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_291_September 28.jpg
Title
1963_Sackson_291_September 28.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
SATURDAY 28 SEPTEMBER 1963
Day of Atonement 271st day - 94 days to come
Prepared a board & pieces for EGO HIGH.
Rearranged the number on POTENTIAL board. Played 3 games with BB [Bernice Sackson]. Worked well. Winning is 100 points but must be at least 25 points ahead. Considered a partnership game as an alternate to cut throat four handed. Each partner keeps own score. 100 is game but partner of player reaching this must be ahead of at least one of the opponents.
At Claude's house the 4 of us played the latest variation of his DIAMOND THIEF game. The board is as shown. [Diagram of board consisting of a grid of 48 rectangles in a 6x8 configuration. The lower right is labeled "START" and the upper right is labeled "END".] Each space has a name of a store or an amusement space, etc. Such as "Idiot's Museum", "Fanny's Undies", etc. The thief decides on a pattern of safe and unsafe spaces (Claude used those starting with consonant - safe, and a vowel - unsafe). The thief plays first. He uses 2 dice and can move either on or, with a double, one or both. The other plays thief may not move if both places are unsafe and may choose not to move even if able, to mislead the others.
Other players use one die. After moving they may continue throwing and moving as long as they wish - and are safe. They may refuse to move at any time, after throwing the dice. When another player lands on an unsafe space he is sent back to "Start". On subsequent turns he throws two dive and cannot move until throwing a double (this, I think, is too severe). Whoever reaches the end first - exact count not required - wins.
(I suggested that when a player was returned to start he needed an 8 or better to get back in the 1st time, a 9 or better the time, etc.)
Bob Abbott called. I invited him to supper here Saturday. He invited me to a Mensa game open house Friday.
Invited Claude for Saturday. He'll let me know.
Day of Atonement 271st day - 94 days to come
Prepared a board & pieces for EGO HIGH.
Rearranged the number on POTENTIAL board. Played 3 games with BB [Bernice Sackson]. Worked well. Winning is 100 points but must be at least 25 points ahead. Considered a partnership game as an alternate to cut throat four handed. Each partner keeps own score. 100 is game but partner of player reaching this must be ahead of at least one of the opponents.
At Claude's house the 4 of us played the latest variation of his DIAMOND THIEF game. The board is as shown. [Diagram of board consisting of a grid of 48 rectangles in a 6x8 configuration. The lower right is labeled "START" and the upper right is labeled "END".] Each space has a name of a store or an amusement space, etc. Such as "Idiot's Museum", "Fanny's Undies", etc. The thief decides on a pattern of safe and unsafe spaces (Claude used those starting with consonant - safe, and a vowel - unsafe). The thief plays first. He uses 2 dice and can move either on or, with a double, one or both. The other plays thief may not move if both places are unsafe and may choose not to move even if able, to mislead the others.
Other players use one die. After moving they may continue throwing and moving as long as they wish - and are safe. They may refuse to move at any time, after throwing the dice. When another player lands on an unsafe space he is sent back to "Start". On subsequent turns he throws two dive and cannot move until throwing a double (this, I think, is too severe). Whoever reaches the end first - exact count not required - wins.
(I suggested that when a player was returned to start he needed an 8 or better to get back in the 1st time, a 9 or better the time, etc.)
Bob Abbott called. I invited him to supper here Saturday. He invited me to a Mensa game open house Friday.
Invited Claude for Saturday. He'll let me know.
Item sets