1963_Sackson_269_September 06.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_269_September 06.jpg
Title
1963_Sackson_269_September 06.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
Friday 6 September 1963,
249th day - 116 days to come
MET WITH BOB, CLAUDE, & AMBERSTONES.
PLAYED BOB'S NEW VERSION OF ELEUSYS, THE CARDS ARE ALL DEALT OUT TO THE PLAYERS. EACH IN TURN PLAYS A CARD AND THE RULE MAKER SAYS WHETHER IT GOES ON THE "MAIN LINE" OR THE "SIDE LINE". AFTER PLAYING A CARD A PLAYER MAY, IF HE WISHES, MAKE A GUESS OF THE RULE . UNLESS HE HAS IT EXACTLY HE IS TOLD NO. THERE IS NO PENALTY FOR A WRONG GUESS (OUTSIDE OF THE INFORMATION GIVEN TO THE OPPONENTS. THE FIRST TO GUESS THE RULE ENDS THE PLAY.
WE PLAYED WITHOUT SCORING. MY THOUGHT : - IF THE RULE IS GUESSED CREDIT THE CREATOR WITH THE NUMBER OF CARDS PLAYED TO THE TABLE, THE GUESSER WITH THE NUMBER UNPLAYED (ADDING UP TO 52): THE OTHERS GET NO SCORE. IF NO ONE GUESSES THE CREATOR IS PENALIZED. (THIS HAS ONE DRAWBACK. A PLAYER MAY KNOW THE RULE NEAR THE END BUT NOT SAY IT TO GIVE THE CREATOR A PENALTY.)
PLAYED DIAMOND CLUB (SEE 9/1) USED THE RULE THAT PLAYERS MAY DROP OUT EVEN IF THEY COULD SWITCH. SCORING WAS AS FOLLOWS: DIAMONDS - 25, PICTURES - 5, OTHERS - 1. DISCUSSED THE IDEA OF GIVING DIAMOND PICTURES A HIGHER VALUE.
WALD BEAT ME @ GO WHILE OTHERS PLAYED DOYLE'S FOLLY, THEY DIDN'T CARE FOR IT.
PLAYED OSMOSIS. THEY LIKED THE GENERAL IDEA BUT THOUGHT IT DRAGGED OUT @ THE END. THOUGHT OF IDEA OF LETTING A PLAYER RESIGN WHENEVER HE WISHED AND THEN THE OTHERS WOULD EACH SCORE 1 POINT FOR EACH CARD THEY HAD. ALSO THOUGHT OF A SIMILAR IDEA BUT WITH THE GAME AUTOMATICALLY ENDING WHEN A PLAYER AT HIS TURN TO PICK UP HIS CARDS HAS LESS THAN THE REQ'D NUMBER.
ANOTHER IDEA : - EACH TIME A PLAYER PICKS UP HIS CARDS HE TAKES ONE CHIP FOR EACH CARD HE HAS OVER 8 (OR 9 IN 2-HANDED GAME) OR GIVES ONE FOR EACH UNDER 8 (OR 9). START WITH EACH PLAYER HAVING ABOUT 20 CHIPS AND STOP WHEN 1 PLAYER IS OUT OF CHIPS. OTHERS SCORE THEIR CHIPS.
WALD TALKED ABOUT HIS IDEAS FOR A BEAD GAME. PLAY ON A PLAIN BLACK BACKGROUND USING SMALL DISCS OF 4 COLORS. EACH PLAYER IN TURN PUTS DOWN A PENNANT OF DISCS (1 OR MORE IN A ROW), ONCE ANY PATTERN IS REPEATED TWICE IT MUST BE CONTINUED. A PLAYER WHO IS IN A POSITION WHERE 2 PATTERNS MUST BE CONTINUED & BOTH CANNOT BE - LOSES.
[DIAGRAM DRAWN SHOWING 3 EXAMPLES OF PATTERNS.]
(CON'T ON LAST PAGE)
249th day - 116 days to come
MET WITH BOB, CLAUDE, & AMBERSTONES.
PLAYED BOB'S NEW VERSION OF ELEUSYS, THE CARDS ARE ALL DEALT OUT TO THE PLAYERS. EACH IN TURN PLAYS A CARD AND THE RULE MAKER SAYS WHETHER IT GOES ON THE "MAIN LINE" OR THE "SIDE LINE". AFTER PLAYING A CARD A PLAYER MAY, IF HE WISHES, MAKE A GUESS OF THE RULE . UNLESS HE HAS IT EXACTLY HE IS TOLD NO. THERE IS NO PENALTY FOR A WRONG GUESS (OUTSIDE OF THE INFORMATION GIVEN TO THE OPPONENTS. THE FIRST TO GUESS THE RULE ENDS THE PLAY.
WE PLAYED WITHOUT SCORING. MY THOUGHT : - IF THE RULE IS GUESSED CREDIT THE CREATOR WITH THE NUMBER OF CARDS PLAYED TO THE TABLE, THE GUESSER WITH THE NUMBER UNPLAYED (ADDING UP TO 52): THE OTHERS GET NO SCORE. IF NO ONE GUESSES THE CREATOR IS PENALIZED. (THIS HAS ONE DRAWBACK. A PLAYER MAY KNOW THE RULE NEAR THE END BUT NOT SAY IT TO GIVE THE CREATOR A PENALTY.)
PLAYED DIAMOND CLUB (SEE 9/1) USED THE RULE THAT PLAYERS MAY DROP OUT EVEN IF THEY COULD SWITCH. SCORING WAS AS FOLLOWS: DIAMONDS - 25, PICTURES - 5, OTHERS - 1. DISCUSSED THE IDEA OF GIVING DIAMOND PICTURES A HIGHER VALUE.
WALD BEAT ME @ GO WHILE OTHERS PLAYED DOYLE'S FOLLY, THEY DIDN'T CARE FOR IT.
PLAYED OSMOSIS. THEY LIKED THE GENERAL IDEA BUT THOUGHT IT DRAGGED OUT @ THE END. THOUGHT OF IDEA OF LETTING A PLAYER RESIGN WHENEVER HE WISHED AND THEN THE OTHERS WOULD EACH SCORE 1 POINT FOR EACH CARD THEY HAD. ALSO THOUGHT OF A SIMILAR IDEA BUT WITH THE GAME AUTOMATICALLY ENDING WHEN A PLAYER AT HIS TURN TO PICK UP HIS CARDS HAS LESS THAN THE REQ'D NUMBER.
ANOTHER IDEA : - EACH TIME A PLAYER PICKS UP HIS CARDS HE TAKES ONE CHIP FOR EACH CARD HE HAS OVER 8 (OR 9 IN 2-HANDED GAME) OR GIVES ONE FOR EACH UNDER 8 (OR 9). START WITH EACH PLAYER HAVING ABOUT 20 CHIPS AND STOP WHEN 1 PLAYER IS OUT OF CHIPS. OTHERS SCORE THEIR CHIPS.
WALD TALKED ABOUT HIS IDEAS FOR A BEAD GAME. PLAY ON A PLAIN BLACK BACKGROUND USING SMALL DISCS OF 4 COLORS. EACH PLAYER IN TURN PUTS DOWN A PENNANT OF DISCS (1 OR MORE IN A ROW), ONCE ANY PATTERN IS REPEATED TWICE IT MUST BE CONTINUED. A PLAYER WHO IS IN A POSITION WHERE 2 PATTERNS MUST BE CONTINUED & BOTH CANNOT BE - LOSES.
[DIAGRAM DRAWN SHOWING 3 EXAMPLES OF PATTERNS.]
(CON'T ON LAST PAGE)
Item sets