1963_Sackson_229_July 28.jpg
Creator
    Sid Sackson
    Date
    1963
    Format
    .jpg
    Source
    Box 1, Object 1, Sid Sackson collection
    Item sets
                
                        Rights Statement
The Strong, Rochester, New York.
Full Metadata
      
    1963_Sackson_229_July 28.jpg
  
                Title                        
        
                                1963_Sackson_229_July 28.jpg            
                
                Creator                        
        
                                Sid Sackson            
                
                Date                        
        
                                1963            
                
                Type                        
        
                                image            
                
                Format                        
        
                                .jpg            
                
                Source                        
        
                                Box 1, Object 1, Sid Sackson collection            
                
                Language                        
        
                                English            
                
                Coverage                        
        
                                1963            
                
                Rights                        
        
                                The Strong, Rochester, New York.            
                
                transcription                        
        
                                                Sunday 28 July 1963 
Seventh Sunday after Trinity
209th day - 156 days to come
Bob Abbott called. His publisher changed the name of some of his games.
SWITCH is new name for card game Matrix (see 7/4). He added a new rule that once a player reaches 16 points he can direct the play of his partner (otherwise the tendency was for the partner to play against him to keep him from winning by reaching 20 pts.)
ABBOTT'S ULTIMA is new name for Chess type game previously called Matrix & Baroque.
Played two games of JUMP-A-SCORE with Dana
& changed the name to POTENTIAL. Added a rule for chain reactions. If a pc. scores with a total in an even multiple of 5 a chain reaction is started and one of the pcs. already in the space is moved out counting the exit number (or "potential") as all the numbers including the one you just moved in. If the pc. moved is the player's own & it scores the player gets the score. If another player's piece is moved into a scoring situation it is deducted from his score. The chain reaction can be continued as long as the scoring number is an even multiple of 5. A space with 4 can be entered with if a chain reaction results.
Play to a score of 150 pts. Each player should get his turn & in case of tie continue until a player is ahead at the end of a round. Or perhaps it would be better to allow each player to have one more turn after a player reaches 150 to try and catch up.
Made an arrangement of numbers which I think will be more equitable and will almost eliminate frozen spaces - considering that they can be unblocked with a "chain reaction".
[A DIAGRAM OF A 6 x 6 GRID BOARD POPULATED WITH NUMBERS RANGING FROM 1 TO 5. a NOTE REMARKS THAT SOME OF THESE NUMBERS WERE "CHANGED 8/4". THESE ARE CIRCLED ON THE BOARD WITH (POSSIBLY) THE OLD NUMBERS SHOWN IN PARENTHESIS. SIX SPACES CONTAIN A RED MARK. SIX CONTAIN A GREEN MARK, AND SIX CONTAIN A BLUE MARK]
3 5 4 1 2 3
1 4 2 3 5 2
5 1 3 2 1 4
4 3 1 3 2 1
2 5 2 1 4 5
3 5 1 4 2 3
Filed POWER information under "Board Games" in filing cabinet.
                Seventh Sunday after Trinity
209th day - 156 days to come
Bob Abbott called. His publisher changed the name of some of his games.
SWITCH is new name for card game Matrix (see 7/4). He added a new rule that once a player reaches 16 points he can direct the play of his partner (otherwise the tendency was for the partner to play against him to keep him from winning by reaching 20 pts.)
ABBOTT'S ULTIMA is new name for Chess type game previously called Matrix & Baroque.
Played two games of JUMP-A-SCORE with Dana
& changed the name to POTENTIAL. Added a rule for chain reactions. If a pc. scores with a total in an even multiple of 5 a chain reaction is started and one of the pcs. already in the space is moved out counting the exit number (or "potential") as all the numbers including the one you just moved in. If the pc. moved is the player's own & it scores the player gets the score. If another player's piece is moved into a scoring situation it is deducted from his score. The chain reaction can be continued as long as the scoring number is an even multiple of 5. A space with 4 can be entered with if a chain reaction results.
Play to a score of 150 pts. Each player should get his turn & in case of tie continue until a player is ahead at the end of a round. Or perhaps it would be better to allow each player to have one more turn after a player reaches 150 to try and catch up.
Made an arrangement of numbers which I think will be more equitable and will almost eliminate frozen spaces - considering that they can be unblocked with a "chain reaction".
[A DIAGRAM OF A 6 x 6 GRID BOARD POPULATED WITH NUMBERS RANGING FROM 1 TO 5. a NOTE REMARKS THAT SOME OF THESE NUMBERS WERE "CHANGED 8/4". THESE ARE CIRCLED ON THE BOARD WITH (POSSIBLY) THE OLD NUMBERS SHOWN IN PARENTHESIS. SIX SPACES CONTAIN A RED MARK. SIX CONTAIN A GREEN MARK, AND SIX CONTAIN A BLUE MARK]
3 5 4 1 2 3
1 4 2 3 5 2
5 1 3 2 1 4
4 3 1 3 2 1
2 5 2 1 4 5
3 5 1 4 2 3
Filed POWER information under "Board Games" in filing cabinet.
Item sets