1963_Sackson_228_July 27.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_228_July 27.jpg
Title
1963_Sackson_228_July 27.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
Saturday 27 July 1963
208th day - 157 days to come
Worked on equipment to complete my set of DATA.
Brought it to Claude's. The Amberstones there. Played
Data with the 6 of us. They liked it.
Played FINANCIAL INDUSTRIAL EMPIRES III with 8, including Mary
Ellen & Barbara. Worked pretty well. Should simplify
some of the wealth sharing devices. Also to be com-
mercial I'll need a new theme. Also it may take
rather long for a player to go bankrupt and a time limit
is probably preferable.
Wald & Arthur played AGON. It is played on a plain
black board of (theoretically) infinite size. One player
has 50 white circles & one player has 50 red circles
(punchings from a large size puncher). Each player has a
rubber ended baton for moving the pcs.
The [crossed out] Each player arranges his pcs. in a single figure,
with as many branches as he wishes but no three
can touch (80). End [crossed out] A play consists of moving a pc. from
any position in a figure and placing it in any other
position on the same figure, including starting a new
branch [drawing of circles and dotted arrow "O.K. to move"]. If a player has two or more figures
he may make two moves one from
each of two figures. If a player
has a single figure & breaks it on his first move he
may make a second move with the figure he did not
add the first pc. to. when the end of a players figure
is within less then one circle (pc.) of his opponent
[Drawings of 4 circles noting "pc 1, 2, 3" and a perpendicular line of 6 filled in circles with arrows noting "either of these can be captured". Drawing of 4 circles noting "pc 1" and 5 filled in circles divided into groups of 2 and 3 noting "position after capture.]
Pc 2 or 3 could also have been used for capturing.
he can capture as shown in the illustration. To test
if a player is within capturing range a pc. can be tried
to be moved thru. If it goes thru without moving a pc.
they are not within range.
In case of a dispute as to position the defending
player (one not moving) has the final say.
An isolated single pc. cannot be moved. Figures
may be rejoined by a legal move in one of the Figures
being joined.
Got the information on settlements, armaments, etc.
for POWER from the Amberstones.
208th day - 157 days to come
Worked on equipment to complete my set of DATA.
Brought it to Claude's. The Amberstones there. Played
Data with the 6 of us. They liked it.
Played FINANCIAL INDUSTRIAL EMPIRES III with 8, including Mary
Ellen & Barbara. Worked pretty well. Should simplify
some of the wealth sharing devices. Also to be com-
mercial I'll need a new theme. Also it may take
rather long for a player to go bankrupt and a time limit
is probably preferable.
Wald & Arthur played AGON. It is played on a plain
black board of (theoretically) infinite size. One player
has 50 white circles & one player has 50 red circles
(punchings from a large size puncher). Each player has a
rubber ended baton for moving the pcs.
The [crossed out] Each player arranges his pcs. in a single figure,
with as many branches as he wishes but no three
can touch (80). End [crossed out] A play consists of moving a pc. from
any position in a figure and placing it in any other
position on the same figure, including starting a new
branch [drawing of circles and dotted arrow "O.K. to move"]. If a player has two or more figures
he may make two moves one from
each of two figures. If a player
has a single figure & breaks it on his first move he
may make a second move with the figure he did not
add the first pc. to. when the end of a players figure
is within less then one circle (pc.) of his opponent
[Drawings of 4 circles noting "pc 1, 2, 3" and a perpendicular line of 6 filled in circles with arrows noting "either of these can be captured". Drawing of 4 circles noting "pc 1" and 5 filled in circles divided into groups of 2 and 3 noting "position after capture.]
Pc 2 or 3 could also have been used for capturing.
he can capture as shown in the illustration. To test
if a player is within capturing range a pc. can be tried
to be moved thru. If it goes thru without moving a pc.
they are not within range.
In case of a dispute as to position the defending
player (one not moving) has the final say.
An isolated single pc. cannot be moved. Figures
may be rejoined by a legal move in one of the Figures
being joined.
Got the information on settlements, armaments, etc.
for POWER from the Amberstones.
Item sets