1963_Sackson_214_July 13.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_214_July 13.jpg
Title
1963_Sackson_214_July 13.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
Saturday 13 July 1963,
194th day - 171 days to come
Copy of notes on a game idea of mine: - BRIDGES
[DIAGRAM OF A MAP CONTAINING ROADS AND FOUR BRIDGES. EACH BRIDGE IS MARKED WITH A PRICE (2000, 2500, 3000, & 5000). THERE ARE SPACES ON THE ROADS BETWEEN THE BRIGES MARKED WITH CIRCLES. A NOTE POINTING TO ONE OF THOSE CIRCLES SAYS '70 SPACES' ALTHOUGH ONLY 20 ARE ACTUALLY DRAWN ON THE DIAGRAM]
Bridges have prices marked on them - $500 per space saved. (Based on 3 1/2 times value of saved spaces).
Move with throw of 2 dice.
$10,000 earned in 10 turns, average $1000 per turn.
1 turn saved is worth $1000.
Start with about $5000. End when all bridges are bought (or when bank is broke. One with most money wins. Bridges are not counted.
Notes on another game idea - SHIFTING BARRIERS
Make board about 8 x 8. 4 different colored lines between them. These are considered as gates. Two are considered open and two are considered closed. As game progresses these are changed.
or for Chess type game can have queen rook like pcs. that can pass through two types of gates - which allow for six different combinations.
[DIAGRAM OF A PORTION OF A GAME BOARD AS DESCRIBED ABOVE. FOUR DIFFERENT COLORED LINES DEPICTED BY FOUR DIFFERENT STYLES OF LINE (DASHED, SOLID, WAVY, AND HATCHED)]
Notes on another game idea - TILES
[DIAGRAM OF DOMINO-SHAPED TILES BEING FIT TOGETHER AS WITH BRICKS]
Place small markers in turn. When a tile is surrounded the one with most around it occupies it.
Played 2 games of JUMP-A-SCORE with Claude, Anne, & BB. Worked well but I think it will probably be better to eliminate the necessity of having a definite no. of points lead.
194th day - 171 days to come
Copy of notes on a game idea of mine: - BRIDGES
[DIAGRAM OF A MAP CONTAINING ROADS AND FOUR BRIDGES. EACH BRIDGE IS MARKED WITH A PRICE (2000, 2500, 3000, & 5000). THERE ARE SPACES ON THE ROADS BETWEEN THE BRIGES MARKED WITH CIRCLES. A NOTE POINTING TO ONE OF THOSE CIRCLES SAYS '70 SPACES' ALTHOUGH ONLY 20 ARE ACTUALLY DRAWN ON THE DIAGRAM]
Bridges have prices marked on them - $500 per space saved. (Based on 3 1/2 times value of saved spaces).
Move with throw of 2 dice.
$10,000 earned in 10 turns, average $1000 per turn.
1 turn saved is worth $1000.
Start with about $5000. End when all bridges are bought (or when bank is broke. One with most money wins. Bridges are not counted.
Notes on another game idea - SHIFTING BARRIERS
Make board about 8 x 8. 4 different colored lines between them. These are considered as gates. Two are considered open and two are considered closed. As game progresses these are changed.
or for Chess type game can have queen rook like pcs. that can pass through two types of gates - which allow for six different combinations.
[DIAGRAM OF A PORTION OF A GAME BOARD AS DESCRIBED ABOVE. FOUR DIFFERENT COLORED LINES DEPICTED BY FOUR DIFFERENT STYLES OF LINE (DASHED, SOLID, WAVY, AND HATCHED)]
Notes on another game idea - TILES
[DIAGRAM OF DOMINO-SHAPED TILES BEING FIT TOGETHER AS WITH BRICKS]
Place small markers in turn. When a tile is surrounded the one with most around it occupies it.
Played 2 games of JUMP-A-SCORE with Claude, Anne, & BB. Worked well but I think it will probably be better to eliminate the necessity of having a definite no. of points lead.
Item sets