1963_Sackson_194_June 23.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_194_June 23.jpg
Title
1963_Sackson_194_June 23.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
Sunday 23 June 1963
Second Sunday after Trinity
174th day - 191 days to come
Finished DATA packaging & instructions at 2 P.M.
Thought of idea for 2 handed skill CARRÉ.
(cont. from previous next page.)
A player dealt an Accident card must get rid of it.
After it is played he must move only one space on a turn regardless of the number on his card until he reaches a pit from which he continues in regular manner. (Does he lose a turn?) Naturally an Accident card should be played near a pit.
Play one or more laps.
Spoke to Claude. He had an idea for a SUICIDE GAME. It is a race type game with a "Sanity Barrier" at one point. When the last player passes the Sanity Barrier the player who is ahead at that time must commit suicide and is out of the game. The remaining players then race for the finish.
Another idea is for a BUTTERFLY GAME. There are different colored tiles which are played to a quadrille board. Only certain colors can be played adjacent to each other. When a space is created so that no colored tile can legally be played there a player can put one of his "butterfly" pcs. there. Object is to play off all butterfly pcs.
Second Sunday after Trinity
174th day - 191 days to come
Finished DATA packaging & instructions at 2 P.M.
Thought of idea for 2 handed skill CARRÉ.
(cont. from previous next page.)
A player dealt an Accident card must get rid of it.
After it is played he must move only one space on a turn regardless of the number on his card until he reaches a pit from which he continues in regular manner. (Does he lose a turn?) Naturally an Accident card should be played near a pit.
Play one or more laps.
Spoke to Claude. He had an idea for a SUICIDE GAME. It is a race type game with a "Sanity Barrier" at one point. When the last player passes the Sanity Barrier the player who is ahead at that time must commit suicide and is out of the game. The remaining players then race for the finish.
Another idea is for a BUTTERFLY GAME. There are different colored tiles which are played to a quadrille board. Only certain colors can be played adjacent to each other. When a space is created so that no colored tile can legally be played there a player can put one of his "butterfly" pcs. there. Object is to play off all butterfly pcs.
Item sets