1963_Sackson_123_April 13.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_123_April 13.jpg
Title
1963_Sackson_123_April 13.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
Saturday 13 April 1963,
Easter Even,
Thomas Jefferson - Born 1743
103rd day - 262 days to come
TRIEDDATA AS FOLLOWS
EACH PLAYER GETS
" SAW FLIP FLOP GO" (Mattel)
Same as REVERSI with different shape board.
Each player has 30 pcs. with his color on top. 2 of these
have "double" on both sides. One has "stop" on the side
of his opponent's color.
When turning a row of opponent's color over and turn
"stop" must stop & turn back those already turned.
Score 1 point for each pc. in each row turned. Include
the sandwiching pcs. in the length of the row (not sure of this).
"Double" in row doubles its value. 2 "doubles" redouble value. Etc.
At end add one point for each of your color showing. Most points
wins.
There is a scorer that registers the score for each player.
[DIAGRAM OF A FIELD OF 60 SQUARES ARRANGED IN 10 ROWS.
CENTER ROWS ARE WIDEST AT 10 SQUARES. MOVING UP/DOWN
FROM CENTER THE ROWS SHRINK BY 2 TO 8, THEN 6, THEN 4,
THEN FINALLY 2 SQUARES WIDE. ]
they could not be ta (Con't from last page)
could not be taken on that round. (Didn't work.)
Also played VACATION, Worked beautifully.
Bob showed me a letter from Bob Abb Martin Gardner with the following game:
Black has three pcs. started on spaces shown.
White has one pc. started as he pleases.
Black moves first.
Black can move forward or to side on any line - one space.
White can move one space in any direction.
Black wins by trapping white at the upper space.
From Dutch book by F. Schuh
WONDERLYKE PROBLEMEN
Martin also remembers seeing it in the 4th volume of RECREATIONS MATHEMATIQUE by LUCAS
(he has the other 3).
[DIAGRAM OF 11 SMALL CIRCLES LAID OUT IN A 3 x 3 PATTERN TO FORM A SQUARE SHAPE WITH AN ADDITIONAL CIRCLE AT THE TOP CENTER AND BOTTOM CENTER. BOTTOM 3 OUTER CIRCLES ARE BLACK (BLACK STARTING POSITION)]
Easter Even,
Thomas Jefferson - Born 1743
103rd day - 262 days to come
TRIEDDATA AS FOLLOWS
EACH PLAYER GETS
" SAW FLIP FLOP GO" (Mattel)
Same as REVERSI with different shape board.
Each player has 30 pcs. with his color on top. 2 of these
have "double" on both sides. One has "stop" on the side
of his opponent's color.
When turning a row of opponent's color over and turn
"stop" must stop & turn back those already turned.
Score 1 point for each pc. in each row turned. Include
the sandwiching pcs. in the length of the row (not sure of this).
"Double" in row doubles its value. 2 "doubles" redouble value. Etc.
At end add one point for each of your color showing. Most points
wins.
There is a scorer that registers the score for each player.
[DIAGRAM OF A FIELD OF 60 SQUARES ARRANGED IN 10 ROWS.
CENTER ROWS ARE WIDEST AT 10 SQUARES. MOVING UP/DOWN
FROM CENTER THE ROWS SHRINK BY 2 TO 8, THEN 6, THEN 4,
THEN FINALLY 2 SQUARES WIDE. ]
they could not be ta (Con't from last page)
could not be taken on that round. (Didn't work.)
Also played VACATION, Worked beautifully.
Bob showed me a letter from Bob Abb Martin Gardner with the following game:
Black has three pcs. started on spaces shown.
White has one pc. started as he pleases.
Black moves first.
Black can move forward or to side on any line - one space.
White can move one space in any direction.
Black wins by trapping white at the upper space.
From Dutch book by F. Schuh
WONDERLYKE PROBLEMEN
Martin also remembers seeing it in the 4th volume of RECREATIONS MATHEMATIQUE by LUCAS
(he has the other 3).
[DIAGRAM OF 11 SMALL CIRCLES LAID OUT IN A 3 x 3 PATTERN TO FORM A SQUARE SHAPE WITH AN ADDITIONAL CIRCLE AT THE TOP CENTER AND BOTTOM CENTER. BOTTOM 3 OUTER CIRCLES ARE BLACK (BLACK STARTING POSITION)]
Item sets