1963_Sackson_056_February 05.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_056_February 05.jpg
Title
1963_Sackson_056_February 05.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
Tuesday 5 February 1963
36th day - 329 days to come
Saw FASCINATION CHECKERS: (REMCO)
[Drawing of 10 columns in a box with the first four columns and last four columns having 8 circles filled in and not filled in alternating and alternating between columns. The center two columns are empty as well as a space between the top four circles and bottom four circles in the column, leaving a space looking like a cross.]
Orthagonal moves only.
In turn jump over
opponent's pc. or
pcs. & remove
from board.
Not compelled to
jump as much as
possible.
If player cannot jump
loses turn until
he can or game is over.
When no jumps are
possible one with
most pcs. on board
is winner.
Brought DATA to Lowell Toy Co. Talked to Mr.
Cooper who is the inventor of "PATHFINDER", "INTRIGUE",
"BANG", "FLASH", "THE STOCK MARKET GAME" (GABRIEL) & many others.
Left DATA with him.
Letter from Martin Gardner with GAME played with
blocks [drawing of a square divided into four equal parts] [drawing of square with
two opposing corners containing a semi-circle connecting orthogonal sides] on checkerboard (see correspondence file). Called
Martin to speak about it.
36th day - 329 days to come
Saw FASCINATION CHECKERS: (REMCO)
[Drawing of 10 columns in a box with the first four columns and last four columns having 8 circles filled in and not filled in alternating and alternating between columns. The center two columns are empty as well as a space between the top four circles and bottom four circles in the column, leaving a space looking like a cross.]
Orthagonal moves only.
In turn jump over
opponent's pc. or
pcs. & remove
from board.
Not compelled to
jump as much as
possible.
If player cannot jump
loses turn until
he can or game is over.
When no jumps are
possible one with
most pcs. on board
is winner.
Brought DATA to Lowell Toy Co. Talked to Mr.
Cooper who is the inventor of "PATHFINDER", "INTRIGUE",
"BANG", "FLASH", "THE STOCK MARKET GAME" (GABRIEL) & many others.
Left DATA with him.
Letter from Martin Gardner with GAME played with
blocks [drawing of a square divided into four equal parts] [drawing of square with
two opposing corners containing a semi-circle connecting orthogonal sides] on checkerboard (see correspondence file). Called
Martin to speak about it.
Item sets