1963_Sackson_030_January 10.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_030_January 10.jpg
Title
1963_Sackson_030_January 10.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
THURSDAY 10 JANUARY
1963 10th day - 355 days to come
Rules of AGON as played 1/11/63.
Play on board 21 x 21. Each player has 30 pcs.
Each player places his pcs. in one continuous figure
(touching either orthagonally or diagonally) with as many
branches as he wishes.
Choose for first play.
A move consists of taking a pc. from any part of a figure &
placing it on an end. It much touch only one pc. which
in turn touches only [crossed out] one pc.
If a player has two or more [crossed out] separate figures he
may make two moves using 2 of the figures.
No pc. may be placed where it is illegal at that time
but also no pc. can be placed where it would have
been illegal at the start of the player's turn.
A pc. may be placed that joins two or more of a player's
figures provided that the move is legal in respect
to the figure from which it was removed.
A capture may not be made on a joining move. (Not
sure if this is required.)
A capture is made by legally placing a pc. so that it
touches one or more of the opponent's pcs. These are re-
moved from the age. However if all the pcs. in a player's
group are so captured they are changed to the capturing
player's color instead of being taken off.
Win by eliminating opponent.
1963 10th day - 355 days to come
Rules of AGON as played 1/11/63.
Play on board 21 x 21. Each player has 30 pcs.
Each player places his pcs. in one continuous figure
(touching either orthagonally or diagonally) with as many
branches as he wishes.
Choose for first play.
A move consists of taking a pc. from any part of a figure &
placing it on an end. It much touch only one pc. which
in turn touches only [crossed out] one pc.
If a player has two or more [crossed out] separate figures he
may make two moves using 2 of the figures.
No pc. may be placed where it is illegal at that time
but also no pc. can be placed where it would have
been illegal at the start of the player's turn.
A pc. may be placed that joins two or more of a player's
figures provided that the move is legal in respect
to the figure from which it was removed.
A capture may not be made on a joining move. (Not
sure if this is required.)
A capture is made by legally placing a pc. so that it
touches one or more of the opponent's pcs. These are re-
moved from the age. However if all the pcs. in a player's
group are so captured they are changed to the capturing
player's color instead of being taken off.
Win by eliminating opponent.
Item sets