1963_Sackson_028_January 08.jpg
Creator
Sid Sackson
Date
1963
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1963_Sackson_028_January 08.jpg
Title
1963_Sackson_028_January 08.jpg
Creator
Sid Sackson
Date
1963
Type
image
Format
.jpg
Source
Box 1, Object 1, Sid Sackson collection
Language
English
Coverage
1963
Rights
The Strong, Rochester, New York.
transcription
TUESDAY 8 JANUARY 1963 8th day - 357 days to come
RCD. [received] letter from Bob Abbott with part of info mentioned (1-3-63)
— — — — —
Letter from Haar Hoolim - Israel (copy - filed in misc. Game Correspondence)
Mentions:
His game of "BALL CHECKERS".
Checkers with 2 Queens.
Possible "Fanorona" variation.
Patent on "Design Squares".
Possible "Eleusis" variation.
"Tower of Hanoi" variation.
"Mancala" game with promotions.
— — — — —
Game by Maxey Brooke, 912 Old Ocean Ave., Sweeny, Texas
The board is set up as in the illustration.
pcs. [pieces] move one square horizontally, vertically, or diagonally.
The opposing piece moved away from is captured.
If a player cannot capture an opposing piece, he forfeits his turn.
The game ends with neither player can move without making a capture (sic).
The winner is the one with the most pieces remaining on the board.
[Drawing of 8 column lines, which create an 8x8 board on the lined paper. In the center (column 3-6, rows 3-6) the letters B and W alternate across and down.]
(Bob says the game is idiotic. Perhaps multiple captures & more pcs. [pieces] to start with would help to make a game of it.)
RCD. [received] letter from Bob Abbott with part of info mentioned (1-3-63)
— — — — —
Letter from Haar Hoolim - Israel (copy - filed in misc. Game Correspondence)
Mentions:
His game of "BALL CHECKERS".
Checkers with 2 Queens.
Possible "Fanorona" variation.
Patent on "Design Squares".
Possible "Eleusis" variation.
"Tower of Hanoi" variation.
"Mancala" game with promotions.
— — — — —
Game by Maxey Brooke, 912 Old Ocean Ave., Sweeny, Texas
The board is set up as in the illustration.
pcs. [pieces] move one square horizontally, vertically, or diagonally.
The opposing piece moved away from is captured.
If a player cannot capture an opposing piece, he forfeits his turn.
The game ends with neither player can move without making a capture (sic).
The winner is the one with the most pieces remaining on the board.
[Drawing of 8 column lines, which create an 8x8 board on the lined paper. In the center (column 3-6, rows 3-6) the letters B and W alternate across and down.]
(Bob says the game is idiotic. Perhaps multiple captures & more pcs. [pieces] to start with would help to make a game of it.)
Item sets