1967_Sackson_361_December 07.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_361_December 07.jpg
Title
1967_Sackson_361_December 07.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
12/6
THURSDAY 7 DECEMBER
1967 341st day - 24 days to come
Jake Williams came to my office and brought two ropes and
two discs [crossed out, illegible] for KNOTS TO YOU. I took them
to see if I could dye the ropes before he continues. Gave him
$5 for materials. He would like to make PAYOFF into more
of a toy game and thinks that he could place it with
Mattel or Transogram. Thiks Thinks we should use buttons
rather than sandwich boards to identify the players. I told him
I'd still like to place it as an adult game but I'd keep
his offer in mind.
Alice called to check whether I had set a definite day to bring
BAZAAR to them. Hadn't, but set it for next Monday.
We decided to send INFINITE PLANE to Will Erickson for the
3M line of card games.
She'll contact Bill Dodge about his getting together with me.
She'll write to Bob Engel @ Whitman asking about FOCUS.
At Gimbel's saw:- CHUTZPAH (WHAT-CHA-MA-CALL IT INC.) [See 5/22].
Looked at rules again. Completely a game of luck without
even the necessity of getting a color group as in MONOPOLY.
HOODWINK (Lowe). Another version of LIAR'S DICE for 2.
Each player announces a poker hand. 2nd player can do one
of 3 things:- 1) Lift the screen. If first player was
not bluffing, he wins. if first player was bluffing, 2nd wins.
2) Announce a better hand. 3) Throw one or more of
his dice over. Each player is entitled to 3 additional [crossed out]
throws. Game continues until one player lifts the
screen. (Fairly complete rules, except for values of the hands.)
At Korvette's saw TWIGGY GAME (M.B.) There are is a picture
of Twiggy in the center divided into 12 numbered sections.
There is a set of cards matching the center spaces in dif-
ferent colors, one for each of the 4 players. Around the
outside of the board is a track with spaces which governs
acquiring, trading, and losing of cards. Traveling is by dice
throw. 2, 3, or 4 play. As many sets of cards are used as
are playing. These are shuffled and placed face down on
the 12 center spaces evenly. Players move around the
outside track and take cards as directed. They can be
taken from any face down cards the player wishes.
He looks at them and if they are his own color he
puts them face up in front of him. If they are not his
own color he returns them face down to any space
(except as noted below) on the board. When a player at
his turn has a card of his color which is the same num-
ber as a blank space on the board, he places the card face
up on that space. No further change can be made on this
space. When 11 of the spaces are filled in this manner, the
game is over. Each card a player has on the (cont. on 12/6)
THURSDAY 7 DECEMBER
1967 341st day - 24 days to come
Jake Williams came to my office and brought two ropes and
two discs [crossed out, illegible] for KNOTS TO YOU. I took them
to see if I could dye the ropes before he continues. Gave him
$5 for materials. He would like to make PAYOFF into more
of a toy game and thinks that he could place it with
Mattel or Transogram. Thiks Thinks we should use buttons
rather than sandwich boards to identify the players. I told him
I'd still like to place it as an adult game but I'd keep
his offer in mind.
Alice called to check whether I had set a definite day to bring
BAZAAR to them. Hadn't, but set it for next Monday.
We decided to send INFINITE PLANE to Will Erickson for the
3M line of card games.
She'll contact Bill Dodge about his getting together with me.
She'll write to Bob Engel @ Whitman asking about FOCUS.
At Gimbel's saw:- CHUTZPAH (WHAT-CHA-MA-CALL IT INC.) [See 5/22].
Looked at rules again. Completely a game of luck without
even the necessity of getting a color group as in MONOPOLY.
HOODWINK (Lowe). Another version of LIAR'S DICE for 2.
Each player announces a poker hand. 2nd player can do one
of 3 things:- 1) Lift the screen. If first player was
not bluffing, he wins. if first player was bluffing, 2nd wins.
2) Announce a better hand. 3) Throw one or more of
his dice over. Each player is entitled to 3 additional [crossed out]
throws. Game continues until one player lifts the
screen. (Fairly complete rules, except for values of the hands.)
At Korvette's saw TWIGGY GAME (M.B.) There are is a picture
of Twiggy in the center divided into 12 numbered sections.
There is a set of cards matching the center spaces in dif-
ferent colors, one for each of the 4 players. Around the
outside of the board is a track with spaces which governs
acquiring, trading, and losing of cards. Traveling is by dice
throw. 2, 3, or 4 play. As many sets of cards are used as
are playing. These are shuffled and placed face down on
the 12 center spaces evenly. Players move around the
outside track and take cards as directed. They can be
taken from any face down cards the player wishes.
He looks at them and if they are his own color he
puts them face up in front of him. If they are not his
own color he returns them face down to any space
(except as noted below) on the board. When a player at
his turn has a card of his color which is the same num-
ber as a blank space on the board, he places the card face
up on that space. No further change can be made on this
space. When 11 of the spaces are filled in this manner, the
game is over. Each card a player has on the (cont. on 12/6)
Item sets