1967_Sackson_340_November 16.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_340_November 16.jpg
Title
1967_Sackson_340_November 16.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
11/17
11/18
11/12
11/14
11/4
THURSDAY 16 NOVEMBER
1967 320th day - 45 days to come
Met Jerry D'Arcey at his hotel room. Showed me the follow-
ing games:-
MOBY DICK :- (Frank Thibault's). About twelve whales in three
different colors and 1 white one. Each whale has a
hole in it's back. There are a series o is a set of about
25 "picks". Players in turn pick one of the "picks" from
the container, in which they are placed with the hole matching
side up. They try the "pick" in the hole. If it is the
right one it fits exactly and the whale can be picked up.
If not it is returned to the container. When a player
collects three whales of the same color or one of each
color he can in subsequent turns try for the white
whale.
Some of the whales have two "picks" that fit. Some
picks do not fit any whale.
HIP-STICK :- (Jerry's). This is not a game. There is a stick
with flanges at the ends. In the center there is mounted a
ring with a string attached with a ball on the other
end. Two kids push their stomachs against the flanges and
then both jump. This makes the ball whirl around and at
the proper speed begins to whistle.
SPLURGE :- (Invented by a salesman) This is a singly path
board game played with dice. Each player has two dice
markers and can move 1 die for each man or both dice
on one. Win & lose money. A deck of cards is also involved
for gambling purposes.
PROGRAM-IT :- (Another fellow's basic idea but Jerry's development).
Saw it before, but this is a very fancy model.
TOTAL OUT :- (Frank Thibault's). There is a spinner which
points to numbers as shown. At
[left side: diagram of 10-pointed snowflake; clockwise from top, circles are labeled 20, (star shape), 1, 2, 5, 10, 0, 1, 2, 5.]
[right side: diagram of 6 x 6 grid; top row across reads left to right: 15, 24, 37, 40, 47, (blank). Right column top to bottom reads: (blank), 22, 25, 40, 44, 50]
each number there is
a hollow containing discs
of the same number.
There are a series of
cards similar to the
one shown to the right
but with different nos.
Players in turn spin and take a disc pointed
to. This can be placed in emp any empty space on their
card. Object is to fill in 5 spaces in a row or column
adding up to the number at the end. A spin of a [star shape]
makes the player remove any disc he chooses and
return it.
DAFFY DERBY :- (Frank Thibault's). There is a board with mult-
iple paths. At 8 of the intersections there are spinners.
When a player approaches one of these intersections he
spins and then proceeds in the direction pointed to. There are
also green and red divisions. If pointer is on red the player
loses a turn. Object is to move from start to finish. Spinners
are towards the center on the shorter routes. (cont. on 11/17)
11/18
11/12
11/14
11/4
THURSDAY 16 NOVEMBER
1967 320th day - 45 days to come
Met Jerry D'Arcey at his hotel room. Showed me the follow-
ing games:-
MOBY DICK :- (Frank Thibault's). About twelve whales in three
different colors and 1 white one. Each whale has a
hole in it's back. There are a series o is a set of about
25 "picks". Players in turn pick one of the "picks" from
the container, in which they are placed with the hole matching
side up. They try the "pick" in the hole. If it is the
right one it fits exactly and the whale can be picked up.
If not it is returned to the container. When a player
collects three whales of the same color or one of each
color he can in subsequent turns try for the white
whale.
Some of the whales have two "picks" that fit. Some
picks do not fit any whale.
HIP-STICK :- (Jerry's). This is not a game. There is a stick
with flanges at the ends. In the center there is mounted a
ring with a string attached with a ball on the other
end. Two kids push their stomachs against the flanges and
then both jump. This makes the ball whirl around and at
the proper speed begins to whistle.
SPLURGE :- (Invented by a salesman) This is a singly path
board game played with dice. Each player has two dice
markers and can move 1 die for each man or both dice
on one. Win & lose money. A deck of cards is also involved
for gambling purposes.
PROGRAM-IT :- (Another fellow's basic idea but Jerry's development).
Saw it before, but this is a very fancy model.
TOTAL OUT :- (Frank Thibault's). There is a spinner which
points to numbers as shown. At
[left side: diagram of 10-pointed snowflake; clockwise from top, circles are labeled 20, (star shape), 1, 2, 5, 10, 0, 1, 2, 5.]
[right side: diagram of 6 x 6 grid; top row across reads left to right: 15, 24, 37, 40, 47, (blank). Right column top to bottom reads: (blank), 22, 25, 40, 44, 50]
each number there is
a hollow containing discs
of the same number.
There are a series of
cards similar to the
one shown to the right
but with different nos.
Players in turn spin and take a disc pointed
to. This can be placed in emp any empty space on their
card. Object is to fill in 5 spaces in a row or column
adding up to the number at the end. A spin of a [star shape]
makes the player remove any disc he chooses and
return it.
DAFFY DERBY :- (Frank Thibault's). There is a board with mult-
iple paths. At 8 of the intersections there are spinners.
When a player approaches one of these intersections he
spins and then proceeds in the direction pointed to. There are
also green and red divisions. If pointer is on red the player
loses a turn. Object is to move from start to finish. Spinners
are towards the center on the shorter routes. (cont. on 11/17)
Item sets