1967_Sackson_338_November 14.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_338_November 14.jpg
Title
1967_Sackson_338_November 14.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
TUESDAY 14 NOVEMBER
1967 318th day - 47 days to come
Came up with the following idea for an induction
GAME. Use regular deck of cards. Five are layed
down in a row. Then each player in turn draws a card
from the deck and places it either in the "mainline" or
off to the side of the last card in line. The player
should have a rule in mind which fits the "mainline"
cards and also explains why the "offline" cards were
not acceptable. Players do not have to give their
rules unless challenged. Then scoring is as in GHOSTS.
It will probably be necessary to limit the number of
"offline" cards that can be played at one time, possibly to
the number of players.
There will also have to be limits to the permissible rules:-
such as no negative rules, no rules with "more than" or
"less than". A repeating pattern must be limited to - say -
5 cards. (Must be tried out.)
Thinking of OSMOSIS and looked up previous entries.
(cont. from 11/12) [11/16]
moved from the starting position:- [crossed out above line] The player's two
"credits" and the opponent's two "debits."
When a player moves out the "credit" pc. matching his "throne"
he has formed an "exultation." He can continue his turn by moving
back any of his "debit" pcs. to their starting position. He may
also move back his crown "throne" pc. and move out a new one (form
a starting position only or can it be from a middle position? Prob-
ably the latter.) (Also, if a player is going to change his throne does he
have to pull in his "debit" pcs. first? Probably not.)
KUFU :- (Invented by a friend of Jerry's). There is a board as shown. There
[diagram of square, labeled "PENALTY," with circle in center labeled "KUFU"]
are 15 tetrahedrons (solids with 4 triangular faces.).
There are 3 sets of three of the same color
and two three sets of two of the same color.
The pcs. are shaken out of a container try-
ing to get as wide a distribution at
possible, but staying within the "kufu" circle.
If the throw doesn't satisfy the player or if
one or more pcs. go into the "penalty" area, the
player throws again. After this there may be a third throw.
On the third throw there is a penalty of 1 point for each pc.
in the penalty area and the player throws a fourth time. This
is the last throw and if any pcs. are in the "penalty" space the
player's turn ends (does he lose points for the pcs. in "penalty"
area?)
Once a throw is down, a player continues by picking up the pcs.
in pairs or threes of the same color. The pcs. can be picked up
as long as there is no pc. of a different color in the
area between the pcs. being picked up. At times pcs. can
be blocked by another pc. and when that pc. is picked (cont. on 11/4)
1967 318th day - 47 days to come
Came up with the following idea for an induction
GAME. Use regular deck of cards. Five are layed
down in a row. Then each player in turn draws a card
from the deck and places it either in the "mainline" or
off to the side of the last card in line. The player
should have a rule in mind which fits the "mainline"
cards and also explains why the "offline" cards were
not acceptable. Players do not have to give their
rules unless challenged. Then scoring is as in GHOSTS.
It will probably be necessary to limit the number of
"offline" cards that can be played at one time, possibly to
the number of players.
There will also have to be limits to the permissible rules:-
such as no negative rules, no rules with "more than" or
"less than". A repeating pattern must be limited to - say -
5 cards. (Must be tried out.)
Thinking of OSMOSIS and looked up previous entries.
(cont. from 11/12) [11/16]
moved from the starting position:- [crossed out above line] The player's two
"credits" and the opponent's two "debits."
When a player moves out the "credit" pc. matching his "throne"
he has formed an "exultation." He can continue his turn by moving
back any of his "debit" pcs. to their starting position. He may
also move back his crown "throne" pc. and move out a new one (form
a starting position only or can it be from a middle position? Prob-
ably the latter.) (Also, if a player is going to change his throne does he
have to pull in his "debit" pcs. first? Probably not.)
KUFU :- (Invented by a friend of Jerry's). There is a board as shown. There
[diagram of square, labeled "PENALTY," with circle in center labeled "KUFU"]
are 15 tetrahedrons (solids with 4 triangular faces.).
There are 3 sets of three of the same color
and two three sets of two of the same color.
The pcs. are shaken out of a container try-
ing to get as wide a distribution at
possible, but staying within the "kufu" circle.
If the throw doesn't satisfy the player or if
one or more pcs. go into the "penalty" area, the
player throws again. After this there may be a third throw.
On the third throw there is a penalty of 1 point for each pc.
in the penalty area and the player throws a fourth time. This
is the last throw and if any pcs. are in the "penalty" space the
player's turn ends (does he lose points for the pcs. in "penalty"
area?)
Once a throw is down, a player continues by picking up the pcs.
in pairs or threes of the same color. The pcs. can be picked up
as long as there is no pc. of a different color in the
area between the pcs. being picked up. At times pcs. can
be blocked by another pc. and when that pc. is picked (cont. on 11/4)
Item sets