1967_Sackson_334_November 10.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_334_November 10.jpg
Title
1967_Sackson_334_November 10.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
11/11
FRIDAY 10 NOVEMBER
Martin Luther--Born 1483 1967 314th day - 51 days to come
Pete brought me a large box of wood cubes he cut from a pc. of
"whitewood" I bought some time ago.
Decided to contact Jake Williams and see if he wants to make up
a model of I'M ALL TIED UP, splitting the royalties.
N.Y.G.A. meeting with Claude & Arthur. Showed them THRUST. Arthur
didn't like it at all, but Claude said it was an interesting mechanism
but the objective had to be polished up. I had the following differences
from yesterday's version. A switch consists of moving one card
from one column to another. The column into which the card moves
is said to "have the action". The next player cannot move a card
into or out of the column with the action. Also a column in which
a capture is made also "has the action." In making a switch it is per-
missible to put the card behind the original 5 cards.
Played Claude's game CAPER according to the rules of 11/2; Arthur
& Claude played.
Then we played another version of CAPER. The 24 cards are placed
around the center color card. The numbers do not have any meaning,
but are used as pcs. similar to WATCH. Players in turn
place a token wherever they wish. Then moves are made as in
"Watch," removing the card moved from. When a player moves
onto the color card he captures it and, upon moving away,
takes the color card and places it in front of him. when a
player lands upon another player that player is out of the
game and if he had the color card it is captured by the
landing player. Players who ends up with the color card is the
winner. (Pretty good but not as good or colorful as "watch.)
Played BLACK LOTUS, including BB. 3 red, 3 white, and 3 green tooth-
picks are thrown from a container onto a black background,
2 play. Each player chooses one toothpick as his chosen pc.,
without divulging its identity. Then players in turn remove a
toothpick of their choice. If one lays across another, the top
one must be removed before the lower one. If a [crossed out]
player's chosen toothpick remains till the end, he is the winner.
If neither's pc. remains or if both pick the same and it
is last, it is a tie. (Claude and I weren't impressed
Arthur showed this game and several others to Julie Cooper
@ Ideal. Julie said that if they did go in for a line of "adult"
games, and it is possible, he would be interested in con-
sidering BLACK LOTUS.
Played several games of THREE, including BB. We played using
the latest rules, with 2 captures possible on a turn. The
addition that Arthur gave was the extension of the game
to require 3 games in a row won to win the set. If
one or two are won and then the other player wins one, the
previous wins are wiped. If the red player, who (cont. on 11/11)
FRIDAY 10 NOVEMBER
Martin Luther--Born 1483 1967 314th day - 51 days to come
Pete brought me a large box of wood cubes he cut from a pc. of
"whitewood" I bought some time ago.
Decided to contact Jake Williams and see if he wants to make up
a model of I'M ALL TIED UP, splitting the royalties.
N.Y.G.A. meeting with Claude & Arthur. Showed them THRUST. Arthur
didn't like it at all, but Claude said it was an interesting mechanism
but the objective had to be polished up. I had the following differences
from yesterday's version. A switch consists of moving one card
from one column to another. The column into which the card moves
is said to "have the action". The next player cannot move a card
into or out of the column with the action. Also a column in which
a capture is made also "has the action." In making a switch it is per-
missible to put the card behind the original 5 cards.
Played Claude's game CAPER according to the rules of 11/2; Arthur
& Claude played.
Then we played another version of CAPER. The 24 cards are placed
around the center color card. The numbers do not have any meaning,
but are used as pcs. similar to WATCH. Players in turn
place a token wherever they wish. Then moves are made as in
"Watch," removing the card moved from. When a player moves
onto the color card he captures it and, upon moving away,
takes the color card and places it in front of him. when a
player lands upon another player that player is out of the
game and if he had the color card it is captured by the
landing player. Players who ends up with the color card is the
winner. (Pretty good but not as good or colorful as "watch.)
Played BLACK LOTUS, including BB. 3 red, 3 white, and 3 green tooth-
picks are thrown from a container onto a black background,
2 play. Each player chooses one toothpick as his chosen pc.,
without divulging its identity. Then players in turn remove a
toothpick of their choice. If one lays across another, the top
one must be removed before the lower one. If a [crossed out]
player's chosen toothpick remains till the end, he is the winner.
If neither's pc. remains or if both pick the same and it
is last, it is a tie. (Claude and I weren't impressed
Arthur showed this game and several others to Julie Cooper
@ Ideal. Julie said that if they did go in for a line of "adult"
games, and it is possible, he would be interested in con-
sidering BLACK LOTUS.
Played several games of THREE, including BB. We played using
the latest rules, with 2 captures possible on a turn. The
addition that Arthur gave was the extension of the game
to require 3 games in a row won to win the set. If
one or two are won and then the other player wins one, the
previous wins are wiped. If the red player, who (cont. on 11/11)
Item sets