1967_Sackson_333_November 09.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_333_November 09.jpg
Title
1967_Sackson_333_November 09.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
THURSDAY 9 NOVEMBER
1967 313th day - 52 days to come
Call from Alice. She rcd. a letter from J.H. Morgan @ 3M. He asked us
to submit a idea form for EXECUTIVE DECISION. He also "reminded"
us that correspondance should be with him rather than Bill Caruson.
Thinking of a card GAME based on my board game THRUST. Divided the
number cards into red & black and set them up face up facing
each other. Cards capture diagonally forward. Tried different combin-
ations but it didn't work out.
Then came up with a more workable GAME. The 20 red and the 20 black
[diagram of 4 x 10 rectangle "cards". Top 4 x 5 are labeled "Red," bottom 4 x 5 labeled "Black."]
number cards are placed face up as shown.
The player with the higher card in the lower
right hand position plays first.
A capture is made by moving the nearest card
in a column onto the nearest card of opponent's
in that row (see dotted line). In order to capture
the capturing card must be 1, 2, or 3 points
above the captured card. Cards go around the
corner, a being 1 pt. above 10.
If a player can't, or doesn't choose to cap-
ture, he may either move a card nearest
to him from one column to another, or switch
two ends cards. A player cannot make the same a switch in the
same columns as the previous player made. At end of game (a little
indefinite when) a player scores 1 point for each card of his ending
in the first row on opponent's side, 2 for 2nd row, etc.
Played with 88. Fair.
Arthur called. He would like to play THREE and FOCUS first
tomorrow night. And he'd just as soon not play TEN LITTLE INDIANS.
1967 313th day - 52 days to come
Call from Alice. She rcd. a letter from J.H. Morgan @ 3M. He asked us
to submit a idea form for EXECUTIVE DECISION. He also "reminded"
us that correspondance should be with him rather than Bill Caruson.
Thinking of a card GAME based on my board game THRUST. Divided the
number cards into red & black and set them up face up facing
each other. Cards capture diagonally forward. Tried different combin-
ations but it didn't work out.
Then came up with a more workable GAME. The 20 red and the 20 black
[diagram of 4 x 10 rectangle "cards". Top 4 x 5 are labeled "Red," bottom 4 x 5 labeled "Black."]
number cards are placed face up as shown.
The player with the higher card in the lower
right hand position plays first.
A capture is made by moving the nearest card
in a column onto the nearest card of opponent's
in that row (see dotted line). In order to capture
the capturing card must be 1, 2, or 3 points
above the captured card. Cards go around the
corner, a being 1 pt. above 10.
If a player can't, or doesn't choose to cap-
ture, he may either move a card nearest
to him from one column to another, or switch
two ends cards. A player cannot make the same a switch in the
same columns as the previous player made. At end of game (a little
indefinite when) a player scores 1 point for each card of his ending
in the first row on opponent's side, 2 for 2nd row, etc.
Played with 88. Fair.
Arthur called. He would like to play THREE and FOCUS first
tomorrow night. And he'd just as soon not play TEN LITTLE INDIANS.
Item sets