1967_Sackson_332_November 08.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_332_November 08.jpg
Title
1967_Sackson_332_November 08.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 8 NOVEMBER 1967
312th day - 53 days to come
Was taken Fabio Coen. Discussed possible books by
me. Four possibilities : - Card Games, Board & other special equipment
games; Paper and pencil games; Solitaire games. I asked where
Alex Randolph fit in. Fabio thought that he was not much
interested in the project. I said that Alex should at least
get an agent's fee and Fabio said that was between us.
Fabio is coming Thursday, to next week, to see my collection.
Thought of 4 GAME ideas.
Each player has a suit of cards. Use them similar to
SCORE, that is each player has a hand of three cards from
which he plays, then draws another from his pile of cards.
When his pile is exhausted the dis cards are turned to form a
new drawing deck, without shuffling. Possible objective might
be a push-pull battle betwen each pair od contestants, a player
on his turn chooses his competitor.
Make a layout of the deck. Players in turn switch two cards
trying to make certain configurations - possibly the four corners
of a rectangle in the player's suit. When the two cards are switched
again - or possibly mark only one that the player chooses. Another
possibility: Players have a hand of cards. Play two and switch
those two cards. Then replace with two cards from deck.
Make a layout of the deck. Use dice for moving around, The
number on the card represents its elevation. Use much more points
on dice for up or down cliffs, etc.
Use a checkboard and chips of different colors. Place chips on
board 1 at a time. Cannot put one down next to one of the same
color, even diagonally. Have some way of limiting the colors of chips
a player has available at any time. Player loses when he can't
play a chip. Plays must be next to a chip on the board - or
maybe two.
Deposited the Playboy & Ideal checks.
Received a copy of BRIDGE WORLD magazine (why?)
Went to Jerry Fredricks house and got Sci. Am. columns
for Sept., Oct. & Nov. Gave them a copy of TWIXT in appreciation
for giving me the columns. One The Oct. column had a game
CHESKERS by Solomon Golumb. The Nov. column had a game
TRI-HEX.
312th day - 53 days to come
Was taken Fabio Coen. Discussed possible books by
me. Four possibilities : - Card Games, Board & other special equipment
games; Paper and pencil games; Solitaire games. I asked where
Alex Randolph fit in. Fabio thought that he was not much
interested in the project. I said that Alex should at least
get an agent's fee and Fabio said that was between us.
Fabio is coming Thursday, to next week, to see my collection.
Thought of 4 GAME ideas.
Each player has a suit of cards. Use them similar to
SCORE, that is each player has a hand of three cards from
which he plays, then draws another from his pile of cards.
When his pile is exhausted the dis cards are turned to form a
new drawing deck, without shuffling. Possible objective might
be a push-pull battle betwen each pair od contestants, a player
on his turn chooses his competitor.
Make a layout of the deck. Players in turn switch two cards
trying to make certain configurations - possibly the four corners
of a rectangle in the player's suit. When the two cards are switched
again - or possibly mark only one that the player chooses. Another
possibility: Players have a hand of cards. Play two and switch
those two cards. Then replace with two cards from deck.
Make a layout of the deck. Use dice for moving around, The
number on the card represents its elevation. Use much more points
on dice for up or down cliffs, etc.
Use a checkboard and chips of different colors. Place chips on
board 1 at a time. Cannot put one down next to one of the same
color, even diagonally. Have some way of limiting the colors of chips
a player has available at any time. Player loses when he can't
play a chip. Plays must be next to a chip on the board - or
maybe two.
Deposited the Playboy & Ideal checks.
Received a copy of BRIDGE WORLD magazine (why?)
Went to Jerry Fredricks house and got Sci. Am. columns
for Sept., Oct. & Nov. Gave them a copy of TWIXT in appreciation
for giving me the columns. One The Oct. column had a game
CHESKERS by Solomon Golumb. The Nov. column had a game
TRI-HEX.
Item sets