1967_Sackson_331_November 07.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_331_November 07.jpg
Title
1967_Sackson_331_November 07.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
TUESDAY 7 NOVEMBER 1967
Election Day
311th day - 54 days to come
At F.A.O. Schwartz saw : -
FOOTBALL CHESS : - Pcs. are molded in the
form of football players and are set up as
follows shown. The pcs. have chess moves
as follows : -
QB (Quarterback) same as King
FB (Fullback) " " Queen
HB (Halfback) " " Rook
C (Center) " " Knight
E (End) " " Bishop
L (Linesman) " " Pawn
Play the same as CHESS except for the
less pcs. and the different set up.
[Diagram of a n 8 x 8 board marked with the letters QB, FB, HB, C, E, and L. It is the set-up for FOOTBALL CHESS.]
KON - TIKI (Spears). Had the game without rules. There is a board
with paths on the ocean. At "Y" (Where paths branch) there are
movable circles which, I presume shunt boats in directions depending
on the setting of the circles. There are various sets of cards which are
collected. They build up in value as follows : - 1-1, 2-3, 3-6, 4-10, 5-15,
6-21, 7-28. The salesgirl said they would be getting additional games
with the rules.
At Alexander's saw I SPY (A card game & board game by Ideal).
There are 45 cards in 4 suits and 1 joker. Each suit consists of
five unnumbered "weapon" cards and 6 numbered cards - "Ahead 4",
"Ahead 3", "Ahead 2", "Ahead 1", "Back 1" & "Back 2". There is a single-track
path with some of the spaces marked with colors matching
the suits. Each player is dealt 4 cards. Play is in tricks and suit
must be followed. Highest number of suit led wins trick (Back 1
ranks above Ahead 2 and Ahead 1 in rank - I think). The player winning
the trick moves the sum of all the numbered cards of the suit
led. The winner of a trick leads to the next. The joker can be played
at anytime and wins the trick, giving the player 1 move ahead.
When a player lands on a colored space he cannot leave it until
he either wins a trick with a "weapon" card in it of the color
he is on, or he plays a "weapon" card to a trick (how many moves?)
Object to reach end of track. (Fairly complete.)
THE AMAZING DUNNINGER MIND READING GAME : - Board with a single path.
4 sets of cards, one for each player. The cards are designed
in 4 colors, 5 geometric shapes and 6 numbers. In determining
a move, the player across from the player whose turn it is
to move chooses a card and places it in a rack, facing
him. The player moving trys to guess the card, or rather
one part of the card. In the first three rounds of play
the color is guessed, the next three - the shape, the
next three - the number. Then start again. If the player is
right on the first guess he moves 6 with color, (cont. on 11/6)
Election Day
311th day - 54 days to come
At F.A.O. Schwartz saw : -
FOOTBALL CHESS : - Pcs. are molded in the
form of football players and are set up as
follows shown. The pcs. have chess moves
as follows : -
QB (Quarterback) same as King
FB (Fullback) " " Queen
HB (Halfback) " " Rook
C (Center) " " Knight
E (End) " " Bishop
L (Linesman) " " Pawn
Play the same as CHESS except for the
less pcs. and the different set up.
[Diagram of a n 8 x 8 board marked with the letters QB, FB, HB, C, E, and L. It is the set-up for FOOTBALL CHESS.]
KON - TIKI (Spears). Had the game without rules. There is a board
with paths on the ocean. At "Y" (Where paths branch) there are
movable circles which, I presume shunt boats in directions depending
on the setting of the circles. There are various sets of cards which are
collected. They build up in value as follows : - 1-1, 2-3, 3-6, 4-10, 5-15,
6-21, 7-28. The salesgirl said they would be getting additional games
with the rules.
At Alexander's saw I SPY (A card game & board game by Ideal).
There are 45 cards in 4 suits and 1 joker. Each suit consists of
five unnumbered "weapon" cards and 6 numbered cards - "Ahead 4",
"Ahead 3", "Ahead 2", "Ahead 1", "Back 1" & "Back 2". There is a single-track
path with some of the spaces marked with colors matching
the suits. Each player is dealt 4 cards. Play is in tricks and suit
must be followed. Highest number of suit led wins trick (Back 1
ranks above Ahead 2 and Ahead 1 in rank - I think). The player winning
the trick moves the sum of all the numbered cards of the suit
led. The winner of a trick leads to the next. The joker can be played
at anytime and wins the trick, giving the player 1 move ahead.
When a player lands on a colored space he cannot leave it until
he either wins a trick with a "weapon" card in it of the color
he is on, or he plays a "weapon" card to a trick (how many moves?)
Object to reach end of track. (Fairly complete.)
THE AMAZING DUNNINGER MIND READING GAME : - Board with a single path.
4 sets of cards, one for each player. The cards are designed
in 4 colors, 5 geometric shapes and 6 numbers. In determining
a move, the player across from the player whose turn it is
to move chooses a card and places it in a rack, facing
him. The player moving trys to guess the card, or rather
one part of the card. In the first three rounds of play
the color is guessed, the next three - the shape, the
next three - the number. Then start again. If the player is
right on the first guess he moves 6 with color, (cont. on 11/6)
Item sets