1967_Sackson_325_November 01.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_325_November 01.jpg
Title
1967_Sackson_325_November 01.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 1 NOVEMBER
All Saints' Day 1967 305th day - 60 days to come
Thinking of a [crossed out] game that might be good for
Wff 'n Proof. Use 5 x 5 quadrille cards with - say - 11
squares cut out in different patterns.
Trying to think up a number of different
games using them. Might call the game
SPATIAL RELATIONS.
[diagram of 5 x 5 grid, with 11 squares colored in.]
Spoke to Claude and made date for tomorrow.
He has a new game based on ANOTHER and DIVIDE AND CONQUER.
He'll show it to me tomorrow.
Rcd. a letter from Haar Hoolim. His agent has sold his
CHINESE MATCHING CARDS for manufacture in Denmark and
Norway.
Sent a check to I-S for 3rd quarter fee.
(cont. from 10/31) [10/30]
not turn over the words crossed.
A player wins if, at the end of a turn there are at
least 17 letters on the board and they are all the player's
color. He loses if, at the end of his turn, there are
at least 17 [crossed out] letters remaining on the board of the
opponent's color.
Alex also thinks the game could be modified for up to 6
players by using cubes instead of discs.
DECOY CHESS :- Each player has a set of 16 boxes, open on one
side facing the player and with a number facing the op-
ponent. Players place their pcs. in the boxes and then
arrange the pcs. at will (on their side of board?).
Because of the distinctive moves, the pcs. are fairly
easy to discover, and, when discovered, the number is
recorded so that the memory doesn't have to be used.
Locating the king is the main challenge.
MAD MATE :- The CHESS pieces are pictured on two ends
of a cylender, one in black & one in white. The cyl-
enders vary in height with the value of the pc. (king
highest). Pcs. are set up as in regular Chess and play
is the same with 2 exceptions. 1) When a pawn reaches
the 8th row it is called any pc. the player wishes. After moving
out of this row it reverts to a pawn and must be moved back to re0
gain its promoted power. It can move in the 8th row without
losing power. 2) Pcs. captured are kept by the capturer. On a turn
he may, instead of moving, place a captured pc. in any vacant
space. Played a little of this and it is fast and furious. He is
going to try & donate it to the U.S. Chess Federation.
KNIGHT CHASE (Martin Gardner will probably use this in his
column. We played a game which I lost.) (cont. on 10/22)
All Saints' Day 1967 305th day - 60 days to come
Thinking of a [crossed out] game that might be good for
Wff 'n Proof. Use 5 x 5 quadrille cards with - say - 11
squares cut out in different patterns.
Trying to think up a number of different
games using them. Might call the game
SPATIAL RELATIONS.
[diagram of 5 x 5 grid, with 11 squares colored in.]
Spoke to Claude and made date for tomorrow.
He has a new game based on ANOTHER and DIVIDE AND CONQUER.
He'll show it to me tomorrow.
Rcd. a letter from Haar Hoolim. His agent has sold his
CHINESE MATCHING CARDS for manufacture in Denmark and
Norway.
Sent a check to I-S for 3rd quarter fee.
(cont. from 10/31) [10/30]
not turn over the words crossed.
A player wins if, at the end of a turn there are at
least 17 letters on the board and they are all the player's
color. He loses if, at the end of his turn, there are
at least 17 [crossed out] letters remaining on the board of the
opponent's color.
Alex also thinks the game could be modified for up to 6
players by using cubes instead of discs.
DECOY CHESS :- Each player has a set of 16 boxes, open on one
side facing the player and with a number facing the op-
ponent. Players place their pcs. in the boxes and then
arrange the pcs. at will (on their side of board?).
Because of the distinctive moves, the pcs. are fairly
easy to discover, and, when discovered, the number is
recorded so that the memory doesn't have to be used.
Locating the king is the main challenge.
MAD MATE :- The CHESS pieces are pictured on two ends
of a cylender, one in black & one in white. The cyl-
enders vary in height with the value of the pc. (king
highest). Pcs. are set up as in regular Chess and play
is the same with 2 exceptions. 1) When a pawn reaches
the 8th row it is called any pc. the player wishes. After moving
out of this row it reverts to a pawn and must be moved back to re0
gain its promoted power. It can move in the 8th row without
losing power. 2) Pcs. captured are kept by the capturer. On a turn
he may, instead of moving, place a captured pc. in any vacant
space. Played a little of this and it is fast and furious. He is
going to try & donate it to the U.S. Chess Federation.
KNIGHT CHASE (Martin Gardner will probably use this in his
column. We played a game which I lost.) (cont. on 10/22)
Item sets