1967_Sackson_315_October 22.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_315_October 22.jpg
Title
1967_Sackson_315_October 22.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 22 OCTOBER
Twenty Second Sunday after Trinity 1967 295th day - 70 days to come
Working on "prediction cards" for EXECUTIVE DECISION.
(cont. from 11/1) [10/30]
Use a chessboard, one black knight, one white knight,
and 30 GO stones. The knights start at opposite corners.
The black knight moves first. The object is for the white knight to
capture the black one. Each time a player moves he places a stone
one the space he leaves and another anywhere he wishes, except that
the opponent may not be blocked so that he cannot make his up-
coming move. Spaces with stones one them cannot be entered. After
all the stones are placed, white has ten more moves in which
to capture black. If either piece is blocked, then black, of course, wins.
TRIM :- (which he is going to show to a wooden puzzle manufacturer
in Minneapolis). NIM, played on a triangular field. Play either to
[diagram: circles arranged in a triangular shape; 7 across top, then 6, then 5, then 4, then 3, then 2, then 1]
Take as many in a connected line as wish. Play
either to take the last line or force op-
ponent to do it.
ROUND THE CLOCK :- (Being considered by 3M). The board is as
[diagram of 12 circles arranged in circle outline]
shown. There are 6 cups of
6 different colors and 6 dice
of matching colors. There are
6 tokens which are differentiated
by design instead of color.
Choose for first player. Use
as many cups, dice, & tokens as
there are players. (How are cups set
up at beginning?) Throw the
dice. Players look at the situation
and place their tokens in a cup of
their choice - first come, first served. After the tokens are
in, the player chosen for first moves the cup his token
is in the number of spaces, clockwise, that show on the
matching die. Each player in a clockwise rotation moves
similarly. On the next mo play first turn rotates to
the left (clockwise).
Each time a player lands his cup on another player's
he collects from that player an ammount of chips
equal to the number on the die that caused the move.
There is no definite end, just continuing moves and
collecting & paying.
[started 10/30]
Twenty Second Sunday after Trinity 1967 295th day - 70 days to come
Working on "prediction cards" for EXECUTIVE DECISION.
(cont. from 11/1) [10/30]
Use a chessboard, one black knight, one white knight,
and 30 GO stones. The knights start at opposite corners.
The black knight moves first. The object is for the white knight to
capture the black one. Each time a player moves he places a stone
one the space he leaves and another anywhere he wishes, except that
the opponent may not be blocked so that he cannot make his up-
coming move. Spaces with stones one them cannot be entered. After
all the stones are placed, white has ten more moves in which
to capture black. If either piece is blocked, then black, of course, wins.
TRIM :- (which he is going to show to a wooden puzzle manufacturer
in Minneapolis). NIM, played on a triangular field. Play either to
[diagram: circles arranged in a triangular shape; 7 across top, then 6, then 5, then 4, then 3, then 2, then 1]
Take as many in a connected line as wish. Play
either to take the last line or force op-
ponent to do it.
ROUND THE CLOCK :- (Being considered by 3M). The board is as
[diagram of 12 circles arranged in circle outline]
shown. There are 6 cups of
6 different colors and 6 dice
of matching colors. There are
6 tokens which are differentiated
by design instead of color.
Choose for first player. Use
as many cups, dice, & tokens as
there are players. (How are cups set
up at beginning?) Throw the
dice. Players look at the situation
and place their tokens in a cup of
their choice - first come, first served. After the tokens are
in, the player chosen for first moves the cup his token
is in the number of spaces, clockwise, that show on the
matching die. Each player in a clockwise rotation moves
similarly. On the next mo play first turn rotates to
the left (clockwise).
Each time a player lands his cup on another player's
he collects from that player an ammount of chips
equal to the number on the die that caused the move.
There is no definite end, just continuing moves and
collecting & paying.
[started 10/30]
Item sets