1967_Sackson_293_September 30.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_293_September 30.jpg
Title
1967_Sackson_293_September 30.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
SATURDAY 30 SEPTEMBER
1967 273rd day - 92 days to come
At Polk's saw SPACE ACE GAME. A single path game thru the
planets of the solar system. Move by dice. Chance type
cards. Object to get a souvenir on each planet. (Very
rough idea.)
At Altman's saw SHOW JUMPING. This is a game made up in
England specifically for Altman's. A horse jumping course
is constructed using plastic pieces. Several different
layouts are shown & instructions for devising others are
included. At each jump there is a specific number which
must be thrown on dice to clear. Keep track of the number
of throws taken for each jump. After the number is
thrown the player draws a card which tells if there were
any faults in the jump. There are faults also for taking
more than a specified number of throws for the entire course.
Player with lowest fault score wins. (Fairly complete idea.)
Ran off a number of EXECUTIVE DECISION prints. Also
ran off repros for Mike Abrams.
Fay called. She wanted to know if I could change
TREASURE HUNT so that several hundred players in
the audience could play it simultaneously. I said I
doubted it but that I'd think about it.
With Phil & Annette started a game of EXECUTIVE DECISION
very late at night. All too tired to concentrate.
Also played 4-hand ANOTHER partnership. They loved it
and felt I should make it up with a board and special
cards and try to sell it.
Annette's sister wanted to know if 3M would contribute some
games as door prizes for their PTA affair. I said
I'd check with Bill Bentzin what their policy is.
1967 273rd day - 92 days to come
At Polk's saw SPACE ACE GAME. A single path game thru the
planets of the solar system. Move by dice. Chance type
cards. Object to get a souvenir on each planet. (Very
rough idea.)
At Altman's saw SHOW JUMPING. This is a game made up in
England specifically for Altman's. A horse jumping course
is constructed using plastic pieces. Several different
layouts are shown & instructions for devising others are
included. At each jump there is a specific number which
must be thrown on dice to clear. Keep track of the number
of throws taken for each jump. After the number is
thrown the player draws a card which tells if there were
any faults in the jump. There are faults also for taking
more than a specified number of throws for the entire course.
Player with lowest fault score wins. (Fairly complete idea.)
Ran off a number of EXECUTIVE DECISION prints. Also
ran off repros for Mike Abrams.
Fay called. She wanted to know if I could change
TREASURE HUNT so that several hundred players in
the audience could play it simultaneously. I said I
doubted it but that I'd think about it.
With Phil & Annette started a game of EXECUTIVE DECISION
very late at night. All too tired to concentrate.
Also played 4-hand ANOTHER partnership. They loved it
and felt I should make it up with a board and special
cards and try to sell it.
Annette's sister wanted to know if 3M would contribute some
games as door prizes for their PTA affair. I said
I'd check with Bill Bentzin what their policy is.
Item sets