1967_Sackson_269_September 06.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_269_September 06.jpg
Title
1967_Sackson_269_September 06.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
9/5
WEDNESDAY 6 SEPTEMBER
1967 249th day - 116 days to come
Spoke to Dave Goodzeit, the laywer Left a note for Dave
Goodzeit about getting together with E.S. Lowe's daughter
to see his collection, if it hasn't been dispersed since his
death. (Dave is a lawyer on our floor at the office. His nephew
is married to E.S. Lowe's daughter.)
Ran off more prints of EXECUTIVE DECISION.
Went to Henry Szwarce - 299 W. 12th St. (CH2-1328). While
eating at a restaurant he took me too, told him about
the conflict in theme between PARTY POLITICS and
NOMINATION. Also told him about He definitely felt that
his should not be sent to X. Also told him about X being in
the market for a psychological game & 3M a legal game.
He has ideas on both subjects.
Played PARTY POLITICS with Henry & his brother-in-law Gene.
For board see "Board Game" folder. 3 to 6 can play.
There are 3 sets of cards:- "Grass Roots", "Convention", &
"Election". These are shuffled and placed in the proper corners of
the board (Grass Roots are divided roughly in half.). Each player
has a marker which starts at start. Movement is by throw
of two dice, when land on
When land on a state, throw the dice again. If throw 5 or
less get no "grass roots support." If 6 or 7 place a peg to
represent a congressman in the party of your choice. With
8 or 9 - a senator. With 10 or 11 - a governor. With 12 -
a dark horse. A player may displace an opponent's peg in a
party if he has the proper number and wants to. There can
only be 1 governor & 2 senators in a state. There can be
three congressmen or dark horses in a state.
When land on a corner take the top from the deck of cards
there. If "Election" or "Convention" keep it secret for optional
future use. If "Grass Roots" it must be used at once. Cards
are similar to the following:- "Lose three ce representatives
in the east" (Only as many as you have), "Gain Governor of
Texas" (Replacing another player if he is there), etc.
When each of the 24 states have at least one peg in them
this stage of the game is over. For a shorter game, when
all the key (circled) states have at least one peg. Taking one
section of the country at a time, the players check the states
and parties that they are ahead in. For example, in the repub-
lican party in Penna. one player has the dark horse and
another has a representative & a senator. The latter wins
the state. If a player wins points equal to at least ten points in a
party in a section of the country they enter a peg in the proper space.
This entitles them to 1 point in the fight for that section in that
party. 25 points entitles them to 2 points, etc. Each player
Each player who has a peg in a party-section has the right to
try for the uncommitted delegates. Each throws the two dice and high
throw puts his [crossed out] peg in the proper space.
(cont. on 9/5)
WEDNESDAY 6 SEPTEMBER
1967 249th day - 116 days to come
Spoke to Dave Goodzeit, the laywer Left a note for Dave
Goodzeit about getting together with E.S. Lowe's daughter
to see his collection, if it hasn't been dispersed since his
death. (Dave is a lawyer on our floor at the office. His nephew
is married to E.S. Lowe's daughter.)
Ran off more prints of EXECUTIVE DECISION.
Went to Henry Szwarce - 299 W. 12th St. (CH2-1328). While
eating at a restaurant he took me too, told him about
the conflict in theme between PARTY POLITICS and
NOMINATION. Also told him about He definitely felt that
his should not be sent to X. Also told him about X being in
the market for a psychological game & 3M a legal game.
He has ideas on both subjects.
Played PARTY POLITICS with Henry & his brother-in-law Gene.
For board see "Board Game" folder. 3 to 6 can play.
There are 3 sets of cards:- "Grass Roots", "Convention", &
"Election". These are shuffled and placed in the proper corners of
the board (Grass Roots are divided roughly in half.). Each player
has a marker which starts at start. Movement is by throw
of two dice, when land on
When land on a state, throw the dice again. If throw 5 or
less get no "grass roots support." If 6 or 7 place a peg to
represent a congressman in the party of your choice. With
8 or 9 - a senator. With 10 or 11 - a governor. With 12 -
a dark horse. A player may displace an opponent's peg in a
party if he has the proper number and wants to. There can
only be 1 governor & 2 senators in a state. There can be
three congressmen or dark horses in a state.
When land on a corner take the top from the deck of cards
there. If "Election" or "Convention" keep it secret for optional
future use. If "Grass Roots" it must be used at once. Cards
are similar to the following:- "Lose three ce representatives
in the east" (Only as many as you have), "Gain Governor of
Texas" (Replacing another player if he is there), etc.
When each of the 24 states have at least one peg in them
this stage of the game is over. For a shorter game, when
all the key (circled) states have at least one peg. Taking one
section of the country at a time, the players check the states
and parties that they are ahead in. For example, in the repub-
lican party in Penna. one player has the dark horse and
another has a representative & a senator. The latter wins
the state. If a player wins points equal to at least ten points in a
party in a section of the country they enter a peg in the proper space.
This entitles them to 1 point in the fight for that section in that
party. 25 points entitles them to 2 points, etc. Each player
Each player who has a peg in a party-section has the right to
try for the uncommitted delegates. Each throws the two dice and high
throw puts his [crossed out] peg in the proper space.
(cont. on 9/5)
Item sets